Gameplay Mods • Re: Wandmaster (Noita in Doom) - editable wands, magical...
Updated to 0.2a- Added three specializations- Added new item type : runes- Redone spell shop- Redone accessories powers a bit (with fixes)- Fixed medikits & stimpacks healing when full.- Other...
View ArticleScripting • Re: Reset CVAR on Startup?
For the specific purpose you want, you should be able to just set the CVAR as noarchive in CVARINFO instead.Statistics: Posted by phantombeta — Fri Jan 31, 2025 4:36 pm
View ArticleGraphic/Audio Patches • Re: How do I make music and texture replacement mods?
There is potentially a lot to explain but, IMO, the easiest thing to do might be to find a mod that does the same kind of thing as you want to do and pull it apart to see how it was done.It's also...
View ArticleTechnical Issues • Re: GZDoom perfomance issue
Honestly, I wonder if it might make sense to remove the priority changing code. I know it's not a lot of code so really doesn't make a difference one way or another, but a comment seems to indicate at...
View ArticleBugs [GZDoom] • Re: +playerclass doesn't work
When there is no specification, the player class spawned will be random (this is supposed to be how it works). You can see which player class you are with the chasecam. This wiki page mentions this:...
View ArticleScripting • Re: How to use ACS_Execute in Zscript?
It's solved. Turns out I missed a frame letter and that didn't cause any problems in DB, like usual, but it made GZD crash.Statistics: Posted by Guest — Sat Feb 01, 2025 5:44 pm
View ArticleGameplay Mods • Re: [DOWNLOAD] Super Spy Doom (Alpha 12)
Damn, I lucked out on this hidden gem.The railgun is a bit on the wimpy side, but everything else is pretty good! It could probably be fixed by letting it charge up while scoped in, kinda like the TF2...
View ArticleGeneral • Re: udb custom pallet
alright, also i dont think png would work because its for monster texturing, so i'll have to find another way. thanks for awnsering meStatistics: Posted by Game_Night06 — Sat Feb 01, 2025 6:23 pm
View ArticleBugs [GZDoom] • Re: Graphics Errors with newest (Jan 30, 2025) Nvidia Drivers...
Try delete the shader cache (pipelinecache.zdpc) in %localappdata%\zdoom\cachePlease let us know if that helps.It could also be a driver bug. Keep an eye out for another release from NVIDIA. They...
View ArticleBugs [GZDoom] • GZDOOM crash on startup with NVIDIA drivers 566.* and later
HelloOn my admittedly old system (Core 2 Quad Q9550, GT1030, Windows 11 23H2) GZDOOM consistently crashes on startup when using NVIDIA drivers 566.03-572.16This affects latest version of GZDOOM 4.14,...
View ArticleScripting • Re: Reset CVAR on Startup?
Thank you so much, that's exactly what I wanted.Statistics: Posted by Heisanevilgenius — Sun Feb 02, 2025 5:26 pm
View ArticleTechnical Issues • Re: Graphics Errors with newest (Jan 30, 2025) Nvidia...
I'm getting the issue too on desktop with an RTX 3080 and Intel CPU/chipset (though the on-board graphics are disabled). Only seems to affect Vulkan, OpenGL still looks fine as a fallback.Statistics:...
View ArticleTCs, Full Games, and Other Projects • Re: REDS OVER WORLD - 30-level Cold War...
so I should wait before playing? for a fix of E6M4 Ragnarok?Or you could just noclip through that wall. You'll have to cheat your way through, eventually, as the real difficulty of this mod is its...
View ArticleFeature Suggestions [GZDoom] • Graphic equalizer for use in conjunction with...
Doomkid has that archive of 500 sound fonts.. So.. Yeah. There are a lot. Some good, some bad, but some just need a bit of bass or maybe less treble and they're good to go..I have an eq I use on my...
View ArticleScripting • Re: ChatGPT o3 Mini-High (Can it code for DECORATE?)
I think this is a perfect illustration of why you shouldn't trust ChatGPT.It's honestly easier to just copy the Decorate data on the wiki for the DoomImp and then change the part where you want the...
View ArticleGameplay Mods • Re: Doom Encounter Assault Recon- v2 demo
Nice, this new update feels better! I don't know if you've looked into it or if he's willing to share the sprites, but ZikShadow actually made all the FEAR weapons with sounds, reloads etc. for...
View ArticleFeature Suggestions [GZDoom] • Re: Option to indiscriminately precache...
It was even suggested that simply copying your doom.wad before running the game would help cache it into memory. I suspect that was nonsense.Far from nonsense, that actually does work. But for the...
View ArticleAssets (and other stuff) • Re: How to tell GZDoom to scale a custom animated...
Woo! I got it. My problem was that I thought I had updated the ANIMDEFS.. But I hadnt. Good old operator error. Also got the bright maps working! Thanks so much for the help man! I really appreciate...
View ArticleTCs, Full Games, and Other Projects • SPZ2 - Majin's Mask
I'm publicly announcing my new project even though it is still a long ways from being finished: iframe Statistics: Posted by SPZ1 — Tue Feb 04, 2025 4:54 pm
View ArticleCreation, Conversion, and Editing • Re: zt-bcc: Maintained BCC fork - v0.10.0...
A quick fix release. Better late than never.Fixed broken module-scope struct/array reference type checking (Basically, & references were completely unusable unless they pointed to world/global...
View Article