I just checked and not really, both characters seem to have the same height (even with ZMovement addon).Am I crazy or is BJ shorter than Doomguy? Enemy corpses can easily block my view and make me run into other monsters.
To be honest, I never really used any sort of weapon wheels mod so I never paid attention to this, although apparently it was just a matter of giving the weapon an icon and/or a sprite. Technically it did not have a sprite either since pickups are a separate actor. This should be fixed for the upcoming update.Hello, I use this mod with Gearbox and it seems that no weapon sprite show up in quick selection wheel.
I managed to fix it (Changing Rayne's radius with BJ's did the trick just fine, the map definitely uses a voodoo doll and I assume the said doll was unable to reach the item that opens the door cuz its radius is too short)There's a bug with map31 of "Epic 2" megawad (possibly with other maps as well). First door of map31 uses some gimmicky script (possibly voodoo doll) when opening, this script seems to be working fine with BJ class, but refuses to execute with Rayne. Epic 2 is fairly popular, plus other wads may use the same scripts, so you should check it out.
Hmm... no idea why it doesn't work since it does so for me (perhaps due to the GZDoom version?). Also the next update should have ZMovement running when loaded *after* the base mod, so the ZMove settings menu will be accessible.For some reason ZMovement is NOT working. IDK why or what I did wrong but I have it loaded before Doom Incarnate. Also I'm playing as Rayne and it worked fine before on 3.0.1
Also is there any way we can possibly get the uber upgrades for some of the guns(the one syou get when you break down the heavy weapons) while playing as Rayne or is it an Blasko exclusive?
And no, heavy upgrades are BJ exclusive thing, the only way to access them as Rayne is via cheats.
Should be fixed in the next update.Why does my health only manage to get to 190 even when I've gotten all the health upgrade?
Edit: Ok I think the whole health upgrade system is busted. When it loads a new level it just resets the progress again and you're back down to 100 health. Only now you can't even upgrade it back up anymore
I mean... you could remove the said parts from the pk3 file, if that's what you mean I guess.Is there a way to use the mod but still keep the original ending parts to levels / splash screens?
Appreciate the idea proposal, but I have no plans of further expanding the base arsenal. Although Black Rose is gonna be less clunky in the upcoming update.I would like to propose adding an option to select between Black Rose and Magnum. While Black Rose is a particularly excellent choice, I believe it would be beneficial to provide users with the flexibility to choose between these two fantastic options based on their preferences and needs.
This addition would greatly enhance the user experience by allowing more tailored customization.
Thank you for considering this request. I look forward to your feedback.
Best regards.
No, sorry. Rayne already comes with several quirks of her own, so I want to keep the heavy weapons unique to BJ himself.Will Rayne ever be able to use slot 8 weapons?
On another note... after looking back to this thread, I have forgotten how long it has been since the latest update. Although a new one is on the horizon, so stay tuned.

Statistics: Posted by D3athStalker — Tue Feb 11, 2025 5:40 pm