Gameplay Mods • Re: [v3.1.1] Doom Incarnate: A Wolfenstein style mod
Am I crazy or is BJ shorter than Doomguy? Enemy corpses can easily block my view and make me run into other monsters.I just checked and not really, both characters seem to have the same height (even...
View ArticleGeneral • Re: [SPRITES] Spriting Carnival!!
hi all, long time no see ^_^ i started modding again recently so i'll post something to re-establish my activity on this site.very heavily WIP lever action rifle / mare's leg deal, based on a...
View ArticleGameplay Mods • Re: Zagemod (v1.6 Announced, pg 25)
Hey all.So, I've got some good news and bad news. The good news is that Zagemod v1.6 is more or less ready to launch. The bad news is, there's a nasty bug with one of the weapons that freezes it...
View ArticleRequests • Re: Movement Code With Smooth Turning?
https://pastebin.com/Uym2dpZnAdd mixin SmoothMoveTurnMixin to monster actor.Call ChaseSmooth() instead of A_Chase.Statistics: Posted by Cherno — Wed Feb 12, 2025 12:00 am
View ArticleTechnical Issues • Raze not finding files on Linux
I put my game files in ~/.config/raze like the popup error message says, but whenever I try to start raze it still only gives me the error message of 'unable to find any game data.'Statistics: Posted...
View ArticleGameplay Mods • Re: Brutal Doom Platinum v3.1 release! GZ focused Brutal Fork!
Is this brutal doom compatible with enemy mods like Legen Doom, Champions or Colorful Hell?Statistics: Posted by MuhammadJA — Wed Feb 12, 2025 2:14 pm
View ArticleGameplay Mods • Re: Rogue Decoreator
Cool idea! This would be great for adding a bunch of horror props.Statistics: Posted by -Ghost- — Wed Feb 12, 2025 5:31 pm
View ArticleCreation, Conversion, and Editing • Re: DECtoZSC - Patch 1.1 - Basic DECORATE...
- This program does not know or compensate for "var" tags. You will have to fix those manually. I think I could get it to yank them and redo the lines when it closes the Default block as a fix.Does...
View ArticleScripting • Re: Text-script triggered but doesn't work
Try using PrintBold or HUDMessageBold. If a monster is triggering a script, the message would be only printed to the activator which in this case is the monster.Statistics: Posted by SPZ1 — Wed Feb...
View ArticleGeneral • Re: Mod Download Broken? Request Reuploads Here
Not exactly a mod, but does anyone have Danimator Beta 2? The link on the page is dead.viewtopic.php?p=1145585&hilit=danimator#p1145585Statistics: Posted by Jeimuzu73 — Wed Feb 12, 2025 9:04 pm
View ArticleGameplay Mods • Re: Outback Anarchy - D.I.Y. R.I.P.
This has been a super fun mod to play as. The character is fierce and kicks all kinds of butt.I think she could use a punked up bazooka that's home-made (Maybe something like Tulip made in the...
View ArticleLevels • Re: Polar Excursion - A heart of cold [UDMF]
This looks super cool. I'll be glad to try it out! Statistics: Posted by Shatter-Thought[V-4] — Thu Feb 13, 2025 6:48 pm
View ArticleLevels • Re: [WIP] The Ultimate Doom II : Doom II levels Reimagined
Unfortunately I am getting the same error.Statistics: Posted by Shatter-Thought[V-4] — Thu Feb 13, 2025 7:07 pm
View ArticleLevels • Re: [WIP] Ultima Underworld level conversion
This is looking SUPER cool! I was wondering if you were going to separate a "sterilized" map pack of this game for players to mess with using other mods.I look forward to trying your project sometime...
View ArticleScripting • Re: DECORATE to ZScript Conversion questions
Well, that was straight forward enough, thank you. And that Wiki page looks useful too. So far, the random damage is the only thing that I haven't been able to figure out for myself. Weird, given how...
View ArticleGameplay Mods • Re: Silent Hill + HPLoveCraft + Yokai + Serious Sam Monster...
- Add new gameplay videos.+1Statistics: Posted by Skrell — Thu Feb 13, 2025 8:13 pm
View ArticleGraphic/Audio Patches • Re: Blood Textures Replacing Stock Doom2 Textures
The original poster isn't active anymore. Don't know if anyone else has this and if they'd be able to re-upload this.EDIT: found it! viewtopic.php?p=1245769#p1245769These?...
View ArticleScripting • Re: Is it possible to check how a player exits a map?
That's basically what I ended up doing. The level data is stored on a new inventory item placed on the player, which normally records the data during its PreTraveled override. The level select calls...
View ArticleBugs [GZDoom] • Re: Skybox Viewer Rendering bug
I don't really understand what the issue here is. The submitted map seems to work perfectly from what I can tell, if there's something it's supposed to do differently then I think the problem is how...
View ArticleTCs, Full Games, and Other Projects • Re: [RELEASE] KLOINKS! - A...
Wow, thanks I totally missed that. Thanks! Love this TC.Statistics: Posted by thedaemon — Fri Feb 14, 2025 5:04 pm
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