Well, that was straight forward enough, thank you. ![Smile :)]()
And that Wiki page looks useful too.![Thumb :thumb:]()
So far, the random damage is the only thing that I haven't been able to figure out for myself. Weird, given how simple it was (and it's even on that Wiki page). I've managed to figure out quite a few other things.
I also spotted some unexpected results - like a smoke effect no longer sending smoke into the air, but just smouldering on the ground. I'd changed A_CustomMissile to A_SpawnProjectile to get rid of the deprecation warning, but this actor used the pitch parameter. So, once I realised what was going on, I had to go back and change quite a few special effects actors that were using +ve pitch values that needed to be changed to -ve ones. Still, it was only grunt work once I figured out the cause.

And that Wiki page looks useful too.

So far, the random damage is the only thing that I haven't been able to figure out for myself. Weird, given how simple it was (and it's even on that Wiki page). I've managed to figure out quite a few other things.
I also spotted some unexpected results - like a smoke effect no longer sending smoke into the air, but just smouldering on the ground. I'd changed A_CustomMissile to A_SpawnProjectile to get rid of the deprecation warning, but this actor used the pitch parameter. So, once I realised what was going on, I had to go back and change quite a few special effects actors that were using +ve pitch values that needed to be changed to -ve ones. Still, it was only grunt work once I figured out the cause.
Statistics: Posted by Enjay — Thu Feb 13, 2025 7:34 pm