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Closed Feature Suggestions [GZDoom] • Re: Can we have a +NEVEREVERMOVE Flag?

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No, it's you who is misunderstanding. You apply the thrust indiscriminately right now. I suggested that you do not do that and filter out unwanted things, yet you dismissed the suggestion w/o even really considering it, because even after I told you there is no need to check each individual actor in existence, you haven't heeded it.
:shock: No need to be quite so snippy.

You tell me 'filter it!' without any context here and then tell me off. I have no grounding in coding, so I'm mostly just confused. In my head, "filtering" is just lump filtering which is not relevant. I'm honestly not aware of how I could apply a filter to A_Changevelocity, I was under the assumption it would have to use a pointer, therefore I thought you must be referring to adding something like +MTHRUSPECIES and +THRUSPECIES to everything I don't want to affect. Or doing a inheritance on all the decorations as mentioned above. Or adding Rachel's idea for ZScript on each item. Which means I have to include all the basic decorations in my mod to alter them. Is there a way to prevent it selecting decorations as tracers?

In any case, like I say, I'm not worried, I literally just thought "here's an idea". I'm not asking for modding help, or saying "this must be here!". If it's infeasible or thought to be a waste of time, that's fine, someone can close the topic. :)

Statistics: Posted by eharper256 — Wed Feb 07, 2024 8:57 am



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