Gameplay Mods • Re: Doosk, aka Dusk weapons rip. 4th anniversary update...
Oh hai!So, it's that time of the year again, where I make another Doosk update.I updated the mod last year with one new multiplayer level and few bugfixes, but I didn't wanted to bring back to life...
View ArticleFeature Suggestions [GZDoom] • Re: Can we have a +NEVEREVERMOVE Flag?
Filter out unwanted actors so they won't be pushed instead.Statistics: Posted by ZzZombo — Tue Feb 06, 2024 6:13 am
View ArticleResources • Re: [Project, Resources] Diopticum
Amazing stuff, and welcome back! Statistics: Posted by Dynamo — Tue Feb 06, 2024 6:16 am
View ArticleGraphic/Audio Patches • Re: [Texture Replacement] Patch64 (v1.3.1)
Craneo! Why did Patch64 update start to be uploaded to ModDB? At least you should have warned us. I was just redoing My Article on Graphic Mods and Textures (In Russian:...
View ArticleGameplay Mods • Re: Bullet-Eye - v0.12.3 - 2/3/24 - Fixes and Improvements!
Interesting, I just found out that using this with MK's Champions 2.9.1 causes the Flash Guard to not only have a hitbox that the player can hit, making movement with it up difficult, but also causes...
View ArticleGraphic/Audio Patches • Re: Widescreen statusbars (v2401)
late reply, but thx broskiStatistics: Posted by VoanHead — Tue Feb 06, 2024 1:05 pm
View ArticleGameplay Mods • Re: Scavver's Paradise V2.3.1 - A Survival Horror Mod
Well, after some time playing the mod and starting playing it again recently, I decided to do a run with BFG weapon instead of plasma/laser for the energy option. Holy Hell the BFG 12k its...
View ArticleCreation, Conversion, and Editing • Re: Ultimate Doom Builder
Just wanted to pop in and say thanks to authors for UDB. I'm getting back into Doom editing and it's awesome to see we can customise the editor with scripts!Statistics: Posted by SuaveSteve — Wed Feb...
View ArticleClosed Feature Suggestions [GZDoom] • Re: Can we have a +NEVEREVERMOVE Flag?
No, it's you who is misunderstanding. You apply the thrust indiscriminately right now. I suggested that you do not do that and filter out unwanted things, yet you dismissed the suggestion w/o even...
View ArticleScripting • Re: Can't use Custom Property in script & actor is not...
Variables are what is actually in the code and what you should check and use, while properties are just aliases for those variables that are there for children classes to modify.For example if you...
View ArticleLevels • Re: Dwelling Sin: The Mercenaries
More maps would be nice.Statistics: Posted by AliciaPendragon — Wed Feb 07, 2024 11:17 am
View ArticleGameplay Mods • Re: Red Spiral '93 - Hell is a state of mind
Is there an option to re-enable music? Some maps have ambience that would perfectly suit the mod, but they just get disabled.Statistics: Posted by Artman2004 — Wed Feb 07, 2024 9:43 pm
View ArticleGameplay Mods • Re: Doosk, aka Dusk weapons rip. 4th Anniversary update...
Perfectly fine with me. Honestly I'm just glad you're still working on your other mods, and I'm still interested in Hellslinger, so I'm okay with the HD content not getting ported. Funny to hear about...
View ArticleGameplay Mods • Re: Bullet-Eye - v0.12.3 - 2/3/24 - Fixes and Improvements!
Interesting, I just found out that using this with MK's Champions 2.9.1 causes the Flash Guard to not only have a hitbox that the player can hit, making movement with it up difficult, but also causes...
View ArticleGeneral • Re: UnknDoomer's corner of ultra silence - Short WAD Reviews /...
169. DOOM: Final Desolation (2024).https://www.doomworld.com/forum/topic/1 ... esolation/The wad is an 8 level chapter starring Joan Dark as she fights against the forces of Hell as it invades the UAC...
View ArticleGameplay Mods • Re: Rampancy - [2.0]
what's with the "Robot Difficulty" option? i can't really tell what does what or why.It makes the robots harder. Some gain unique abilities, others just move faster.Statistics: Posted by Rowsol — Wed...
View ArticleGameplay Mods • Re: FlexiHUD - a universal, extremely flexible HUD mod (3.0.0...
it remains that way as long as FlexiHUD's HUD scaling slider is adjusted to anything besides off/all the way to the left. That's the point, this is an override slider. It disables all basic scaling,...
View ArticleResources • Re: Receiving an item in ZScript and what virtuals to override
Updated the original flowchart and added a new guide flowchart to be more useful.Statistics: Posted by Jekyll Grim Payne — Thu Feb 08, 2024 8:03 am
View ArticleTechnical Issues • Re: Duke Nukem 3D Music Pack
you can rename music.def to duke3d-raze.def and raze will load it automatically. alternatively you can keep music.def as it is and make a new def file called duke3d-raze.def with the following...
View ArticleTCs, Full Games, and Other Projects • Re: Zombie Horde 2 - Devbuild v0.1.0
Great job! Hope to play this with you someday! Best of luck!Statistics: Posted by ZzZombo — Fri Feb 09, 2024 4:00 am
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