A real minor one here. While playing, I noticed a "click" sound during a quake effect on a map. This was with the DSQUAKE.OGG in GZDoom.pk3, not the FLAC in game support.
I double checked in a sound editor (GoldWave) to make sure that it was the sound file and not GZDoom.
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So, I just zooomed right in on the wave form and cut a fraction of a second off the start and end while the wave line was in a similar position (crossing the origin line in the same direction). It seems OK to me.
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Attached if you want it, but I guess Goldwave doesn't save oggs as efficiently as whatever was used to make the original because this one is 0.8 of a kb bigger, despite being a fractionally shorter sound (by 0.005034 of a second if my reading of GoldWave is correct). Also, I think OGG is a lossy format, so it will have lost some quality by recompressing. At least it doesn't click.
I double checked in a sound editor (GoldWave) to make sure that it was the sound file and not GZDoom.
iframe
So, I just zooomed right in on the wave form and cut a fraction of a second off the start and end while the wave line was in a similar position (crossing the origin line in the same direction). It seems OK to me.
iframe
Attached if you want it, but I guess Goldwave doesn't save oggs as efficiently as whatever was used to make the original because this one is 0.8 of a kb bigger, despite being a fractionally shorter sound (by 0.005034 of a second if my reading of GoldWave is correct). Also, I think OGG is a lossy format, so it will have lost some quality by recompressing. At least it doesn't click.
Statistics: Posted by Enjay — Tue Mar 25, 2025 6:36 am