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Gameplay Mods • Re: Hearts of Demons - REVENANT [0.3.0 Beta]

So, I am no longer working on this and have no plans to pick it back up, can I get this thread locked?If you say so.Statistics: Posted by R4L — Mon Mar 24, 2025 9:59 am

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TCs, Full Games, and Other Projects • Re: [QZAND] Alphatius 2 - A PvP-focused...

Zandronum and Q-Zandronum unfortunately do not support ipk3's. Hence why I use an empty IWAD.I have this file running autonomously, without asking for iwad. Version q-zandronum...

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Feature Suggestions [GZDoom] • Re: Add Hard-Coded Sound Environments to...

From what I know, there's a couple parts to the hard-coded environments to be cognizant of (whether or not they're ultimately moved to reverbs.txt).For one, the hard-coded/built-in environments aren't...

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Gameplay Mods • Re: Bullet-Eye - v0.12.7b - 3/24/25 - Hefty Amount of Changes!

Oh damn, I was not expecting such a quick fix, thanks Mor! And I play on Master Difficulty.Statistics: Posted by Some_Kinda_Lucky — Mon Mar 24, 2025 7:24 pm

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Gameplay Mods • Re: The Guncaster - 3.888b

fakemai wrote:> I explained it further back, here's the diff I put together for my own use> if you're interested, I have not tested GZDoom 4.14.1 but it should also> work there, including...

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Closed Bugs [GZDoom] • DSQUAKE.OGG has a click when it repeats

A real minor one here. While playing, I noticed a "click" sound during a quake effect on a map. This was with the DSQUAKE.OGG in GZDoom.pk3, not the FLAC in game support.I double checked in a sound...

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TCs, Full Games, and Other Projects • Re: RETROZONE - TC inspired by...

Everything looks soulful and homely. I play with hitscans and it's fine for me.Statistics: Posted by camper — Tue Mar 25, 2025 10:39 am

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Closed Bugs [GZDoom] • Re: DSQUAKE.OGG has a click when it repeats

Thanks, added. The extra 8kb doesn't bother me, and yes you are right, resaving lossy formats several times reduces quality over time, but seeing as how this file gets very little modification and the...

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Resources • Re: Custom Texture Thread.

Some custom computers of mine, in both doom palette and original PNGs.https://www.mediafire.com/file/g22za28t ... s.zip/fileStatistics: Posted by Winterwings — Tue Mar 25, 2025 11:34 am

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Gameplay Mods • DREAD: doom mod inspired by the game CRUEL

This is a weapon mod which contains 12 weapons , the mod is in V1 , so it doesent contains any maps or new enemies, it requires GZDoom, LZDoom,ZDoom, and maybe zandronum. compatible with doom or...

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Scripting • Re: Hexen - Custom Player Class weapons switch to Hammer of...

The way Hexen weapons are set up is that each class-specific weapon is forbidden to the other two classes (e.g. cleric's weapons are forbidden to fighters and mages). Being a custom player class,...

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Scripting • Re: Quick question on global variables.

Ah, of course, yes. The name is actually irrelevant isn't it. The index is what the game knows about. So, basically good practice to use it on all maps to avoid me accidentally using the index for...

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Creation, Conversion, and Editing • Re: Ultimate Doom Builder

Still on sound environments...Environment zone coloursI was wondering if there was any way to change/configure the colours that get allocated to a ZDoom sound environment area?Most of the time it's...

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Off-Topic • Re: 3D lines in doom ports

I managed to do it like in Risen 3D: https://imgur.com/HivRJKnIt turns out it's not difficult at all if you know, this information helped...

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Gameplay Mods • Re: DREAD: doom mod inspired by the game CRUEL

expect some updates soon!Statistics: Posted by BismuthWalker — Wed Mar 26, 2025 12:10 pm

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Gameplay Mods • Re: Faspons [JULY 20 2023] - Now Monster Pack Compatible!

Something seems to be wrong with the SS Mops. They constantly change their "appearance," or rather, their skin, from blue (vanilla) to the armored gunner. Am I the only one with this bug?RegardsEDIT:...

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Scripting • [ZScript] Making a bulletpuff class spawn a bullethole on ceiling...

Hello! Much like the title says, I am trying to make a bulletpuff class that can spawn bullet holes on the floor & ceiling when they're shot at, so far I have managed to make it "kinda" work but...

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TCs, Full Games, and Other Projects • Re: The Edge of Time - TPC (Beta 1.9r1...

I couldn't make the mod run. Even used older versions of GZDoom yet I keep getting "2 errors while parsing DECORATE scripts".Someone posted a text log but don't know what to do with that.Statistics:...

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TCs, Full Games, and Other Projects • Re: RETROZONE - TC inspired by...

I'll add information about resource usage and feedback later.Statistics: Posted by tapok0887 — Thu Mar 27, 2025 6:15 am

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Gameplay Mods • Re: Beta - I Can't Believe Its Not Vanilla Redux

Good work here, I've played a few episodes with this and can attest to it really improving monsters without making them OP. I personally like having them be a little faster too, and appreciate that...

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