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Gameplay Mods • Re: FlexiHUD - a universal, extremely flexible HUD mod (3.0.0 released)

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it remains that way as long as FlexiHUD's HUD scaling slider is adjusted to anything besides off/all the way to the left.
That's the point, this is an override slider. It disables all basic scaling, and it should only be used if the original HUD comes with fixed scaling (i.e. GZDoom's scaling options can't scale it). If not, don't use the override; it's fundamentally more awkward and less convenient.

As for the bug, I'm not sure, but like I said, that override is a "last resort" kind of thing. Mainly it's intended for playing with mods that come with their own HUDs that are defined with the "forcescaled" argument (usually it's older mods with SBARINFO HUDs).

Statistics: Posted by Jekyll Grim Payne — Thu Feb 08, 2024 8:00 am



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