I apologize for the late reply. I solved the problem on my end by asking a friend for a fixed version of doom_wide.wad that was 428x32, and used that instead.That's odd. The statusbar has the proper dimensions (426x32), like all the others. Did you try ultrawide statusbars instead? They end with "_uwide" in their file name. If you load another with "_wide" and it shows the same issue, then it might be a problem with the port.
After a quick test, it seems indeed as if the statusbar is missing one pixel on each side in widescreen. It would probably have to be 428x32 instead. However, since other ports display this correctly, I would assume DSDA is doing something differently here. I am using the dimensions from widescreen graphics provided with the Doom Unity port.
It seems that newer versions of dsda-doom no longer have the hall of mirrors effect I posted above, so the pixels no longer get red / yellow.
But the missing pixels are still there, only they're just permanently black, which is harder to notice. The doom_wide status bar from the Unity port is indeed 2 pixels short.
If it's not too much to ask, can you edit this old post? The "426" needs to be replaced with "428" because currently these instructions are misleading.Basic steps:
I. Image preparation
- Create a new image with 426x32 pixels [Unity port format]
I was just trying to create a wide statusbar version for a pwad that is not yet supported, and I ran into the same problem I had months ago: 1 missing row of pixels on each side. The status bar I created was too short.
Happy new year by the way!
Statistics: Posted by Coincident — Sun Dec 31, 2023 7:01 pm