Gameplay Mods • Re: Angelic Aviary v1.3 (Eviternity II edition, new angels)...
That's how I knew that you would adapt the Mod to "Eviternity II" anyway!And remember you said that Monster Randomizers don't get on Cacowards? Honestly, I was a little shocked. They awarded...
View ArticleGameplay Mods • Re: [0.10.5] Gun Bonsai -- everything-compatible weapon...
I must say, This mod has improved. But there's a problem, a big one. When I get the Juggler upgrade, when I try to get a new upgrade, The game just crashes completely. Here's the error.was just coming...
View ArticleTechnical Issues • Re: Doubt with GZDoom compiling process
I know it's very old thread, but I think this complements it to be finally solved enough, just for the note.Following a recent comment in an issue at github, turns that...
View ArticleTechnical Issues • WebP warnings when building GZDoom or Raze from source
When trying to build GZDoom or Raze from source on Debian 12 I get some warnings related to "WebP" and "WebP path not found".While building process seems to succeed, I strongly wonder about these...
View ArticleResources • Jazzmaster9's Wolfenstein Workshop 2.0: New and Improved
Decided to open a new Wolfenstein Workshop thread since the first one, which I opened 10 YEARS go felt too cluttered and some of the stuff there are no longer in a quality I'm happy with.Some of these...
View ArticleGameplay Mods • Re: RRWM [ver. 1.5.0] [2023-12-31]
RRWM has been updated to version 1.5.0. Download the new release HERE. Standalone HUD package can be found here. The links in the first post have been updated too.NB: This release bumps the minimum...
View ArticleScript Library • Re: RRWM reloading system [1.5.0] [ZS/DEC/SBARINFO]
RRWM reloading system has been updated to version 1.5.0. Download the new release HERE. The link in the first post has been updated too.This version backports a fix from RRWM 1.5.0 to rectify a minor...
View ArticleBugs [GZDoom] • Re: Folder loading mostly broken
I've seen the same issue as yours, and made a Github issue out of it : https://github.com/ZDoom/gzdoom/issues/2334Statistics: Posted by vsonnier — Sun Dec 31, 2023 4:28 am
View ArticleBugs [Raze] • Re: redneck rampage update
I think redneck rampage have new update in gog and raze not workingThis needs far more info than saying it doesn't work.- What are your specs?- What are you exactly doing?- Which build of Raze do you...
View ArticleClosed Bugs [Raze] • Re: redneck rampage update
I downloaded it and it worksStatistics: Posted by Phredreeke — Sun Dec 31, 2023 5:21 pm
View ArticleGraphic/Audio Patches • Re: Widescreen statusbars (v2206)
That's odd. The statusbar has the proper dimensions (426x32), like all the others. Did you try ultrawide statusbars instead? They end with "_uwide" in their file name. If you load another with "_wide"...
View ArticleGraphic/Audio Patches • Re: Widescreen statusbars (v2312)
Widescreen status bar for Cosmogenesis by NoReason: https://www.doomworld.com/forum/topic/1 ... slaughter/Tested with the latest versions of GZDoom and dsda-doom.Is it ok to post the file here as an...
View ArticleTechnical Issues • Re: Watching Embedded Videos as the Author?
Enjay wrote:> Could be. However, I just tried with Opera - I logged in to google (which> I don't normally do when I use Opera), opened a new tab for this thread and> clicked the embedded...
View ArticleGeneral • Re: Support of new image formats
128x128 is tiny, why would you need lossy compression for that?Lossy compression might still be needed to optimize images for web use, enhancing loading speeds. You can efficiently compress images of...
View ArticleZDoom (and related) News • Raze 1.9.1 released
Download (OpenGL 3.3/OpenGL ES 2.0 and higher required) Windows 64-bit Linux (Portable) 64-bit (1.8.1) macOS 64-bit Intel/ARM (1.8.1) Sourceaccount for resorted directories when accessing the local...
View ArticleZDoom (and related) News • Re: Raze 1.9.1 released
If you ask where 1.9.0 is, it ad to be replaced before a news thread could be created.Statistics: Posted by Graf Zahl — Mon Jan 01, 2024 1:12 am
View ArticleGeneral • Re: [SPRITES] Spriting Carnival!!
Bloodless Baron/Knight deaths sheetGIF to see Baron deaths in actionAdditional credits: Cheello's voxelsStatistics: Posted by Sonik.o.fan — Mon Jan 01, 2024 2:16 am
View ArticleTCs, Full Games, and Other Projects • Re: [WIP] ==PROJECT DREADNOUGHTUS==...
This looks interesting, but wasn't there a project going by the same name that was based off Metroid Prime? Might want to consider a slight renaming, but other than that, looking forward to see...
View ArticleGameplay Mods • Re: S T R A Y J A C K A L S
Geez.Are you guys loading any addons?Statistics: Posted by Dr_Cosmobyte — Mon Jan 01, 2024 3:15 pm
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