I just realised that I gave my example code the reverse logic to your code.
In your code, the sound only plays if arg0 is 1.
In my code the sound always plays unless arg0 is 1.
![Embarassed :oops:]()
If what I wrote isn't suitable, it's easy enough to reconfigure the logic.
In your code, the sound only plays if arg0 is 1.
In my code the sound always plays unless arg0 is 1.

If what I wrote isn't suitable, it's easy enough to reconfigure the logic.
Statistics: Posted by Enjay — Thu May 01, 2025 3:59 pm