I don't have a strong opinion here, mostly because others have quite vociferous opinions and I'd rather not argue with anyone on this subject, it's way too contentious for my taste.
// The rules are:
// 1) if the map sets a proper light mode, it is taken unconditionally.
// 2) if someone sets a light mode in the gameinfo, this is used.
// 3) if the user sets gl_maplightmode, this is being used.
// 4) if not for 3D use lightmode Doom. This is for the automap where the software light modes do not work
// otherwise use lightmode Doom or software lighting based on user preferences.
However, from a developer perspective, you might consider that gl_maplightmode is strictly for testing purposes. I personally wouldn't mind if it gets cheat-locked, because it is intended to take precedent over everything else - for the simple reason that, it's meant to be a way for you (as a mapper) to see how your map will look in different light modes in case you want to adjust it. But there's my two cents.
Statistics: Posted by Rachael — Sat May 17, 2025 9:30 am