ZDoom (and related) News • Re: GZDoom 4.14.2 Released
If you get that working, that's perfectly fine. The deal is there's no reliable way to figure out exactly what libraries are required to make the executable completely portable. GZDoom has way too...
View ArticleBugs [Raze] • [1.12pre-4-gfb4763666] Movement is completely broken
You can not move in Duke3d, Blood and Redneck Rampage, and in Shadow Warrior you can only move on an axis, not in the direction you're looking at. Additionally none of the entities in either game move...
View ArticleCode Submissions • Re: DRAFT - First version of a GameInfo lightmode
// The rules are:// 1) if the map sets a proper light mode, it is taken unconditionally.// 2) if someone sets a light mode in the gameinfo, this is used.// 3) if the user sets gl_maplightmode, this is...
View ArticleTechnical Issues • Raze and *.MID files.
Is there any way to get Raze to play these custom MIDI tracks some mods use?Like in French Meat 2 and Fate of the Damned for example.Statistics: Posted by TheDeeGee — Sat May 17, 2025 10:03 am
View ArticleClosed Feature Suggestions [GZDoom] • Re: DRAFT - First version of a GameInfo...
// The rules are:// 1) if the map sets a proper light mode, it is taken unconditionally.// 2) if someone sets a light mode in the gameinfo, this is used.// 3) if the user sets gl_maplightmode, this is...
View ArticleAssets (and other stuff) • Re: How can I extract these sprites?
1. Extract tiles*.art files and palette.dat file from amctc*.grp files (if not extracted already) using Slade2. Extract sprites from tiles*.art files using https://m210.duke4.net/index.php/downlo ......
View ArticleTechnical Issues • Raze - Microphone in Duke 3D Voxel Pack Spins
Hello, I have an issue using NightFright2k19's voxel pack for Duke 3D where the microphones spin wildly instead of sitting in one spot. The main spot I noticed is the conference room at the start of...
View ArticleBugs [Raze] • Re: [1.12pre-4-gfb4763666] Movement is completely broken
Happening to me as well, seems every devbuild marked 1.12pre and after is affected, as the one immediately before has working movement. I thought something had gone seriously wrong with my system at...
View ArticleGeneral • Re: DID, OSDD, and how that affects moderation
Can't believe I'm (or rather, we are) going public on the ZDF about this - As someone who is a plural system, something we have to realize is... we're all ultimately responsible for the whole system,...
View ArticleOff-Topic • Re: Topic for people who like MLP:FiM
Heck of a necrobump, but hell yeah, still repping brony cred in 2025. This'll be my third year in a row going to Everfree Northwest.Statistics: Posted by Caligari87 — Sun May 18, 2025 6:28 pm
View ArticleGameplay Mods • Re: Universal i-frames
Cool mod, thanks for sharing.Statistics: Posted by Rowsol — Sun May 18, 2025 7:17 pm
View ArticleGeneral • Re: [SPRITES] Spriting Carnival!!
Wolfenstein Enimies in DOOM:Soldier:SS:Office:Statistics: Posted by Matheus123 — Sun May 18, 2025 7:22 pm
View ArticleGameplay Mods • Re: Heretifier: Load Doom, play Heretic [v110]
I tested it in Legacy of Rust to see how it behaved with the new textures, and it works well, although it doesn't replace the new monsters and new map sprites. In any case, the replacement of the...
View ArticleAssets (and other stuff) • Re: Making a little buddy
You can make a custom monster and give it the +FRIENDLY flag. If you search for a mod called bfriends.pk3 (brutal friends) you can see how this works. You can make them follow the player and shoot at...
View ArticleFeature Suggestions [GZDoom] • Modifying and replacing DSDHacked actors
I'm trying to work on a compatibility patch for a mapset that uses DSDHacked, but because of how a certain gameplay mod works, I need to modify and replace actors accordingly. However, DSDHacked...
View ArticleScripting • Detect when other actor teleports
Is there any way to have one actor detect when another actor teleports? I asked for help on a grappling hook a little while ago, and while that's been going well, I can't solve this issue of the hook...
View ArticleTCs, Full Games, and Other Projects • Re: The Reconquest [1.1c] (Now with Arena)
Bugs encountered in v 1.1d:- The level-up window displayed no options to choose. Reloading game didn't help. Reloading and choosing a different battle did. - Build menu: when going from "Exit" to...
View ArticleScripting • How do i make this detect enemies?
i have this state in my weapon and i want to make it enter the hit state when an enemy is hit, im new to this and im pretty sure there is a very simple solution to this but.Code: AltFire:PUNG D 4;...
View ArticleTCs, Full Games, and Other Projects • Re: MeenTC: I.M. Meen in GZDoom (v1.0!!)
I don't like to triple-post, but I have a pretty good reason for doing so... v1.0 of MeenTC has finally been released, just in time for its (potential) 30th anniversary on May 21st, 2025!Thanks to a...
View ArticleFeature Suggestions [GZDoom] • Re: Modifying and replacing DSDHacked actors
This is not possible directly in DECORATE or ZScript because DSDHacked gets applied after ZScript and DECORATE. These actors simply do not exist yet when your patch is run.If you want to replace these...
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