216. BITTER DREAM (2024 / 2025).
https://www.doomworld.com/forum/topic/1 ... n-idgames/
Wad of 10 levels, 9 main and 1 as an epilogue, presented by @LVENdead, built on the average principle - each subsequent level is more difficult than the previous one. The entourage is a combination, however here rather conditional, of a journey in a "bitter dream", mainly expressed in an abstract interpretation of local events and cold, deep space, represented both by the environment and the general unfriendliness of the local inhabitants.
The difficulty level can be assessed as quite high - the wad is generally a typical tribute to the modern fashion for killer and high-speed maps of the "slaughter" format with a large number of enemies, the number of which in some places can easily go beyond 1000 and 3000. Despite the fact that there are not many maps, the passage, without an emphasis on 100%, is quite easy, also a characteristic element of this kind of work, stretches out for several hours.
New monsters - green, exploding skulls.
Settings and features:
* GzDoom 4.14.1, UV difficulty.
* Complete completion will take ~ 5 hours.
https://www.doomworld.com/forum/topic/1 ... n-idgames/
Wad of 10 levels, 9 main and 1 as an epilogue, presented by @LVENdead, built on the average principle - each subsequent level is more difficult than the previous one. The entourage is a combination, however here rather conditional, of a journey in a "bitter dream", mainly expressed in an abstract interpretation of local events and cold, deep space, represented both by the environment and the general unfriendliness of the local inhabitants.
https://www.youtube.com/watch?v=wFmceTit-RE (trailer) https://www.youtube.com/watch?v=NvOsgi3Mprs (video)
The difficulty level can be assessed as quite high - the wad is generally a typical tribute to the modern fashion for killer and high-speed maps of the "slaughter" format with a large number of enemies, the number of which in some places can easily go beyond 1000 and 3000. Despite the fact that there are not many maps, the passage, without an emphasis on 100%, is quite easy, also a characteristic element of this kind of work, stretches out for several hours.
New monsters - green, exploding skulls.
Settings and features:
* GzDoom 4.14.1, UV difficulty.
* Complete completion will take ~ 5 hours.
Statistics: Posted by UnknDoomer — Wed May 21, 2025 5:10 pm