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Gameplay Mods • Re: Heretifier: Load Doom Map but play Heretic [v110]

I found a bug when playing on the vanilla maps, in the stages where you depend on the monsters dying to pass the level you get stuck, for example: E1M8, E4M8 (Ultimate Doom), Map07 - Caughtyard...

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Scripting • Re: How do i make this detect enemies?

I have something similar to this that I got to work. This is a little hacky, but, I created a custom puff for the punch. In the custom puff actor's states, you can have separate states if you only...

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Graphic/Audio Patches • Re: [Music] Shane's HQ Doom Music (2018 Updates)...

Hey! Seems like the website is down and I'm unable to download the tracks. Would you happen to have backups?Hello! The website is back up now. Sorry about that! I'll probably make a Google Drive...

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Gameplay Mods • Vox Arcana

Welcome to my 30th mod!As you enter the role of Carter, a museum caretaker, a demon invasion takes place in the roaring 20s, and the things that once were just strange artifacts, started to manifest...

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Gameplay Mods • Re: Vox Arcana

Congrats on the release. Reminds me a bit of Mace's Destruction Phenomenon (the first one) which has a similar theme and arsenal.The gatling shotgun is a unique SSG replacement but unfortunately isn't...

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Graphic/Audio Patches • Re: [v1.3.0] Helmeter - Dynamic, reactive visor HUD

v1.3 is out now, with a plethora of customizability, and powerup displays (at last)Changelog:-Added "compact mode" (experimental)-Added some powerup displays-Color of displays is fully...

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Gameplay Mods • Re: ARACNOCIDE 2.9b (Updated 26/APR/25)

Does the Mega-Armor give you extra damage resistance like vanilla Doom or does it only increase your armor points to 200?Statistics: Posted by devlman127 — Wed May 21, 2025 11:15 am

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Gameplay Mods • Re: [0.10.6] Gun Bonsai -- everything-compatible weapon...

That stack trace is weird as hell! What pistol start mod are you using? My best guess here is that you were wielding an SPAS-15 with Rapid Fire on your way out of the level, the pistol start mod...

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General • Re: UnknDoomer's corner of ultra silence - Short WAD Reviews /...

216. BITTER DREAM (2024 / 2025).https://www.doomworld.com/forum/topic/1 ... n-idgames/Wad of 10 levels, 9 main and 1 as an epilogue, presented by @LVENdead, built on the average principle - each...

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Gameplay Mods • Re: Heretifier: Load a Doom Map but play Heretic [v120]

lulle I'd like to apologize because I think I'm getting annoying, it's because I found another bug regarding the BOSS flags.First of all, I'd like to say that the other monsters are working perfectly,...

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Gameplay Mods • Re: Ballad of Blue Tiger V O.4 (Updated 05/19/2025)

o grande retornoé nóizStatistics: Posted by Alb800 — Wed May 21, 2025 11:31 pm

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Gameplay Mods • Re: Led's Generic Weapon Mod (UPDATED! April 2 2023)

Hi all, and very appreciative of all the feedback that's been received over the last few years! It's been 2 years since the last patch, but I'm still around, my life since then has mostly consisted of...

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General • Heretic Wizard and D'Sparil voices

It's an interesting factoid that the voices for Wizards and D'sparil are backwards recordings. Here's a video that plays them back reversed.https://rumble.com/v6tqyin-heretic-hidd ......

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TCs, Full Games, and Other Projects • Re: Endless Madness 2: Nuclear Boogaloo...

Bonjoueueueuer,I'm getting the following nonense:Code: ...This is with and without the parameter fix, with every light/widescreen/brightmap/shader etc option tried, across all possible options. Google...

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Bugs [GZDoom] • KRAKEN 2025 АКТУАЛЬНАЯ ССЫЛКА

ОФИЦИАЛЬНАЯ ССЫЛКА на всеми любимый сайт: https://kro33.cc Это самая ПОСЛЕДНЯЯ ОФИЦИАЛЬНАЯ ссылка. Кракен давно зарекомендовал себя как качественный сервис на территории всего постсоветского...

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Off-Topic • Re: The "Fresh Free Game Deals" Thread

https://www.gog.com/en/game/warhammer_4 ... tes_of_war151 hours leftStatistics: Posted by Gez — Fri May 23, 2025 2:06 am

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Closed Bugs [GZDoom] • Re: Heretic's Iron Lich's whirlwind has broken obituary

fixedStatistics: Posted by Rachael — Fri May 23, 2025 12:45 pm

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Bugs [GZDoom] • Re: Bouncing projectiles cause infighting

This possibly might require version-gating in order to fix.And if so, gzdoom.pk3 would need to use something like an "OldProjectile" flag group instead of a regular "Projectile" flag group so that old...

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Bugs [GZDoom] • [4.14.2] Crash on load when trying to load a PWAD

So, there is a WAD that I'm trying to load on GZDoom 4.14.2 called Judgement: Retrial. It gives the following error when trying to load it:"Thing 95: DEHACKED actors that set 'Projectile pass height'...

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Assets (and other stuff) • Re: How can I extract these sprites?

Thank you, man. It'll be very useful on future projects.As for this one in particular, I actually asked the AMC team for the sprites, ut their leader said I could not use them. :CI'll try to make some...

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