Quantcast
Channel: ZDoom
Viewing all articles
Browse latest Browse all 3391

Gameplay Mods • Re: ReLite

$
0
0
So, I was playing through TNT using Relite and PB and this happened when trying to go to "MAP17: Processing Area".

Screenshot_Doom_20250124_164534-min-min.png
This looks like a timer issue. Here's the code with the midlocator generating the error:

Code:

if (!caster) self.Destroy();midlocator = Actor.Spawn("hd_phantom", caster.Pos);
I'm not sure that anything can be done about this in ZScript, which doesn't have built in exception handling. My impression has been that self.Destroy() does exactly that and aborts all subsequent code.

Statistics: Posted by Hey Doomer_ — Tue May 27, 2025 2:03 am



Viewing all articles
Browse latest Browse all 3391

Trending Articles