Bugs [GZDoom] • Whirlwind's DoSpecialDamage()'s DamageMobj() mixup
https://github.com/ZDoom/gzdoom/blob/c0 ... ch.zs#L324Which reads: target.DamageMobj (null, victim, 3, 'Melee');Should be: victim.DamageMobj (null, target, 3, 'Melee');Because the syntax for...
View ArticleGameplay Mods • Re: ZMovement 3.2.1
Many thanks!Hey Mr. Mir, I made the patch for you, but I'll tell you (and everyone else) how it's done, just to save you all the time. Spoiler: How to create a ZMove Patch (hopefully is useful)First...
View ArticleGameplay Mods • Re: ReLite
So, I was playing through TNT using Relite and PB and this happened when trying to go to "MAP17: Processing Area".Screenshot_Doom_20250124_164534-min-min.pngThis looks like a timer issue. Here's the...
View ArticleTechnical Issues • GZDoom app starts but it never starts/loads into a game,...
HiI am a long time user of GZDoom and never had an issue with it before.I upgraded my PC to Windows 11 from Windows 10 but as its old I used Rufus to install Windows cause my machine is missing the...
View ArticleGraphic/Audio Patches • Re: [v1.3.0] Helmeter - Dynamic, reactive visor HUD
DaDude001 wrote:> It's not implemented yet, but next on the to-do list. Until then, you could> use> [url=viewtopic.php?t=78361&hilit=flexihud]FlexiHUD's[/url]> inventory display, as it...
View ArticleTechnical Issues • Re: GZDoom app starts but it never starts/loads into a...
I know that you said you have tried a fresh install, but did that include checking that you had deleted your ini file? You may have missed it if it is in documents/my games/gzdoomStatistics: Posted by...
View ArticleGeneral • Re: Mod Download Broken? Request Reuploads Here
Is there a version of Bryan's HDest extensions from before June 7th 2020 still on the web?Statistics: Posted by KeaganH — Tue May 27, 2025 6:02 pm
View ArticleScripting • Re: DECORATE problem, GZDOOM g4.14.1
That worked! the offsets now have the graphics showing up correctly.I'll have the pk3 upload probably on my itch page.Statistics: Posted by luckygreentiger — Tue May 27, 2025 7:34 pm
View ArticleGameplay Mods • Re: Heretifier: Load a Doom Map but play Heretic [v120]
This is a very nice mod, but an issue I noted was that when I tried it with BrutalHereticRPG, the XP system did not work. I'm sorry if I sound like one of those people who keep requesting Brutal Doom...
View ArticleClosed Bugs [GZDoom] • Re: Whirlwind's DoSpecialDamage()'s DamageMobj() mixup
Third time's a charm?Statistics: Posted by Rachael — Tue May 27, 2025 11:10 pm
View ArticleMapping • Re: Issues with wall brightness in UDB
I guess that the easiest way would be with the Edit Linedef menu: Spoiler:for example values from 16 to 192, in steps of 16 Spoiler:Statistics: Posted by Kappes Buur — Wed May 28, 2025 2:42 am
View ArticleScript Library • Re: Zemmy's Universal Flinching
Looks interesting. Falling flinch, too?Statistics: Posted by ArchDoomer — Wed May 28, 2025 1:13 pm
View ArticleGeneral • Re: [SPRITES] Spriting Carnival!!
Some mockups of Doom: The Dark Ages sprite concepts.Statistics: Posted by ShadesMaster — Wed May 28, 2025 3:16 pm
View ArticleScripting • [ACS] Odd "BUG" String Array in Hexen
HelloI'm having a very odd "bug" in Hexen with this pretty simple script in ACSCode: script "Slows_Remove" (void) { //Removes the slow-down factor from the player in about 1.2 secondsstr slows[5] = {...
View ArticleScripting • Re: [ACS] Odd "BUG" String Array in Hexen
Is this in a mod? If so, make sure your ACS file is correctly set up as a library, otherwise, issues like these can happen with strings.Statistics: Posted by phantombeta — Wed May 28, 2025 5:19 pm
View ArticleAssets (and other stuff) • Re: Making a little buddy [Answered]
I wondered if it's possible to make a script that spawns an NPC next to the player that can't be hurt by the player,and shoots enemies for you. Ideally, he sticks around in the space around the...
View ArticleGameplay Mods • Re: Angled Doom v0.8, ADP v2.1 and AD Lite v1.1
Long time no see, fellas!So, firstly, sorry to bump my own thread without any new versions or updates. I was absent from the forums for a long while now, and while i was active in a particular Discord...
View ArticleGameplay Mods • Re: SoM's GunBonsai Addons and Patches (May 24, 2025)
I'm loving these addons, the flak shot was a necessary nerf otherwise I was able to delete entire rooms if not entire levels if the enemies were too packed together. I'm using the health boost too,...
View ArticleScripting • Sidesprite not appearing in standalone game.
The side sprite is supposed to look like thishttps://imgur.com/a/weKpNRN (what t's supposed to look like)But no matter what angle I view it from it's just the front facing...
View ArticleScripting • Re: Sidesprite not appearing in standalone game.
i actually forgot to put the other rotation frames inStatistics: Posted by JesterOfLemmings — Wed May 28, 2025 11:00 pm
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