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Bugs [GZDoom] • Whirlwind's DoSpecialDamage()'s DamageMobj() mixup

https://github.com/ZDoom/gzdoom/blob/c0 ... ch.zs#L324Which reads: target.DamageMobj (null, victim, 3, 'Melee');Should be: victim.DamageMobj (null, target, 3, 'Melee');Because the syntax for...

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Gameplay Mods • Re: ZMovement 3.2.1

Many thanks!Hey Mr. Mir, I made the patch for you, but I'll tell you (and everyone else) how it's done, just to save you all the time. Spoiler: How to create a ZMove Patch (hopefully is useful)First...

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Gameplay Mods • Re: ReLite

So, I was playing through TNT using Relite and PB and this happened when trying to go to "MAP17: Processing Area".Screenshot_Doom_20250124_164534-min-min.pngThis looks like a timer issue. Here's the...

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Technical Issues • GZDoom app starts but it never starts/loads into a game,...

HiI am a long time user of GZDoom and never had an issue with it before.I upgraded my PC to Windows 11 from Windows 10 but as its old I used Rufus to install Windows cause my machine is missing the...

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Graphic/Audio Patches • Re: [v1.3.0] Helmeter - Dynamic, reactive visor HUD

DaDude001 wrote:> It's not implemented yet, but next on the to-do list. Until then, you could> use> [url=viewtopic.php?t=78361&hilit=flexihud]FlexiHUD's[/url]> inventory display, as it...

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Technical Issues • Re: GZDoom app starts but it never starts/loads into a...

I know that you said you have tried a fresh install, but did that include checking that you had deleted your ini file? You may have missed it if it is in documents/my games/gzdoomStatistics: Posted by...

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General • Re: Mod Download Broken? Request Reuploads Here

Is there a version of Bryan's HDest extensions from before June 7th 2020 still on the web?Statistics: Posted by KeaganH — Tue May 27, 2025 6:02 pm

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Scripting • Re: DECORATE problem, GZDOOM g4.14.1

That worked! the offsets now have the graphics showing up correctly.I'll have the pk3 upload probably on my itch page.Statistics: Posted by luckygreentiger — Tue May 27, 2025 7:34 pm

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Gameplay Mods • Re: Heretifier: Load a Doom Map but play Heretic [v120]

This is a very nice mod, but an issue I noted was that when I tried it with BrutalHereticRPG, the XP system did not work. I'm sorry if I sound like one of those people who keep requesting Brutal Doom...

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Closed Bugs [GZDoom] • Re: Whirlwind's DoSpecialDamage()'s DamageMobj() mixup

Third time's a charm?Statistics: Posted by Rachael — Tue May 27, 2025 11:10 pm

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Mapping • Re: Issues with wall brightness in UDB

I guess that the easiest way would be with the Edit Linedef menu: Spoiler:for example values from 16 to 192, in steps of 16 Spoiler:Statistics: Posted by Kappes Buur — Wed May 28, 2025 2:42 am

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Script Library • Re: Zemmy's Universal Flinching

Looks interesting. Falling flinch, too?Statistics: Posted by ArchDoomer — Wed May 28, 2025 1:13 pm

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General • Re: [SPRITES] Spriting Carnival!!

Some mockups of Doom: The Dark Ages sprite concepts.Statistics: Posted by ShadesMaster — Wed May 28, 2025 3:16 pm

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Scripting • [ACS] Odd "BUG" String Array in Hexen

HelloI'm having a very odd "bug" in Hexen with this pretty simple script in ACSCode: script "Slows_Remove" (void) { //Removes the slow-down factor from the player in about 1.2 secondsstr slows[5] = {...

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Scripting • Re: [ACS] Odd "BUG" String Array in Hexen

Is this in a mod? If so, make sure your ACS file is correctly set up as a library, otherwise, issues like these can happen with strings.Statistics: Posted by phantombeta — Wed May 28, 2025 5:19 pm

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Assets (and other stuff) • Re: Making a little buddy [Answered]

I wondered if it's possible to make a script that spawns an NPC next to the player that can't be hurt by the player,and shoots enemies for you. Ideally, he sticks around in the space around the...

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Gameplay Mods • Re: Angled Doom v0.8, ADP v2.1 and AD Lite v1.1

Long time no see, fellas!So, firstly, sorry to bump my own thread without any new versions or updates. I was absent from the forums for a long while now, and while i was active in a particular Discord...

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Gameplay Mods • Re: SoM's GunBonsai Addons and Patches (May 24, 2025)

I'm loving these addons, the flak shot was a necessary nerf otherwise I was able to delete entire rooms if not entire levels if the enemies were too packed together. I'm using the health boost too,...

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Scripting • Sidesprite not appearing in standalone game.

The side sprite is supposed to look like thishttps://imgur.com/a/weKpNRN (what t's supposed to look like)But no matter what angle I view it from it's just the front facing...

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Scripting • Re: Sidesprite not appearing in standalone game.

i actually forgot to put the other rotation frames inStatistics: Posted by JesterOfLemmings — Wed May 28, 2025 11:00 pm

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