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Feature Suggestions [GZDoom] • Possible support for multi core rendering?

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Is there a chance that multicore rendering can be implemented into the hardware renderer code at some point? That can potentially help with performance issues on OpenGL or Vulkan when it comes to things like a map having an excessive amount of monsters or a mod incorporating a large amount of fancy effects.

Statistics: Posted by Ultimate Freedoomer — Tue Feb 20, 2024 2:00 pm



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