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Off-Topic • Re: The "Fresh Free Game Deals" Thread

RPG Maker XP is free to keep on Steam until February 19thhttps://store.steampowered.com/app/235900/RPG_Maker_XP/Statistics: Posted by RevanGarcia — Fri Feb 16, 2024 3:27 pm

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Graphic/Audio Patches • Re: Brightmaps Plus v1.92

Any chance these brightmaps get colored to look even better?Statistics: Posted by PhoenixCyanFire — Fri Feb 16, 2024 6:15 pm

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General • Any mods that mix other mods?

Here's the situation, I had a mod that does just that, but it doesn't work on newer versions of GZDoom. It's called mix and match. Mods like that are VERY RARE. I hope there's still more mods like...

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Gameplay Mods • Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Would it be possible to make a version for mbf21 source ports? I would love to play a stripped down version on DSDA-Doom.Thank you for your hard work and great mod!Statistics: Posted by SadCack — Fri...

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TCs, Full Games, and Other Projects • Re: MOTI 2.0 Story-Driven TC

I just passed this TC yesterday and wrote an opinion about it (In Russian: https://doomguy.ru/community/topic/myst ... a-massera/).Well, for the First Job, the Project is quite interesting (Especially...

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Gameplay Mods • Re: Tempered Arms: A weapon mod for Hexen [v1.6.0]

Hello. Unfortunately, this great mod makes you feel a bit OP. Is there a way to make the enemies tougher/stronger (similar to the Walpurgis MOD)? That would be great...GreetingsStatistics: Posted by...

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Assets (and other stuff) • Colored Brightmaps

Would somebody be interested in making Colored brightmaps for Doom 1 and 2? Possibly using Brightmaps Plus as a base?Statistics: Posted by PhoenixCyanFire — Sun Feb 18, 2024 12:52 pm

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Creation, Conversion, and Editing • Re: Ultimate Doom Builder

Hello, first of all I wanted to thank the team behind UDB, this program is amazing.I updated recently to version R4157 (64-bit) and I noticed a bug of sorts that didn't happen before:If I select a...

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Gameplay Mods • Re: Scavver's Paradise V2.3.1 - A Survival Horror Mod

Alright, finally SOME good news.Mod's in a good spot where I can probably drop an early release of the 3.0 Beta. I'll be dropping it with the video once I finish adding new content and making BIG...

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Resources • Re: Jazzmaster9's Wolfenstein Workshop 2.0: New and Improved

New Weapon, Type-99 Light Machinegun (both Finned and Smooth Barrel Look)Statistics: Posted by jazzmaster9 — Sun Feb 18, 2024 9:00 pm

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Scripting • DECORATE: Vertical spread on shotgunning enemies.

Bad code warning, I'm an idiot with no formal programming training who's basically failed his way upwards into making a sorta okay Doom mod over the last three years lol. Tis just a hobby for...

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Gameplay Mods • Re: ARACNOCIDE 2.7 (Updated 03/Sep/23)

Thanks for that! The only other issue I found is that after the "all enemies are killed" jingle is played, the regular map music doesn't play and that when killed with the buzzsaw 34 out, the game...

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Gameplay Mods • Deimos-1 Rv0.9

Hey there, friendly neighborhood Decorate gremlin here. I've been sitting on a (mostly) finished tactical-ish mod for about a year now, and I figured it's probably best to let people mess around with...

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Bugs [GZDoom] • Sector_SetLink target sector picks up floor texture from...

I've encountered a bit of an oddity when using Sector_SetLink, the target sector has a different flat texture to the surrounding sector, but at runtime it changes to be the same texture. The control...

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General • Re: UnknDoomer's corner of ultra silence - Short WAD Reviews /...

*. Diablo Monsters (2017 / 2023). Build 52.https://archive.org/details/diablo_monsters/viewtopic.php?t=3216 (outdated)https://youtu.be/Bea-V2NPQp8 (video)Returning to the topic of Diablo, I would like...

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Bugs [GZDoom] • Re: Sector_SetLink target sector picks up floor texture from...

Please post a map demonstrating the problem.Statistics: Posted by Graf Zahl — Tue Feb 20, 2024 9:21 am

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Gameplay Mods • Re: Deimos-1 Rv0.9

This is some good stuff!I love how this mod feels to play, although some things are a bit awkward, such as not being able to check your ammo while sprinting or accidentally dodging diagonally when I...

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Scripting • Re: DECORATE: Vertical spread on shotgunning enemies.

Adding the CMF_ABSOLUTEPITCH flag to the SpawnProjectile functions gave them vertical spread, but then they stopped being able to aim up or down at the player.I think the one you want here is...

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Feature Suggestions [GZDoom] • Re: Possible resurrection kill count exception

Regarding this: the main thing I’m concerned about are things like respawns (Hexen's scripted monster spawning system, Nightmare difficulty), resurrects (enemy's raise states being invoked), &...

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Feature Suggestions [GZDoom] • Possible support for multi core rendering?

Is there a chance that multicore rendering can be implemented into the hardware renderer code at some point? That can potentially help with performance issues on OpenGL or Vulkan when it comes to...

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