I'm trying to make an overlay that starts offscreen and then slowly moves in from the left.The sprite is being interpolated, but the problem is that it's happening too fast. It's moving into position almost immediately instead of over 35 tics, and nothing I do is changing it. How can I slow down the offset so that it's spread out over every tic of the frame?
Code:
EFCT A 1 A_OverlayOffset(LEFTLAYER, -73, 0)EFCT A 35 A_OverlayOffset(LEFTLAYER, 73, 0, WOF_ADD)
Statistics: Posted by Ershantik — Thu Feb 22, 2024 8:29 am