Closed Feature Suggestions [GZDoom] • Re: Possible support for multi core...
The Renderer already uses multiple CPU cores to its best adavantage. Real improvements are to be found elsewhere.See https://vkdoom.org/Statistics: Posted by Graf Zahl — Wed Feb 21, 2024 12:16 am
View ArticleTutorials • Did you know that you can deal damage to the +NODAMAGE actors...
Maybe you've known already: There is a trick to deal damage to +NODAMAGE actor flag1. Create a "PowerUp" inventory2. Override virtual function ModifyDamage, code as followCode: class ForceDamage:...
View ArticleResources • Re: [Resource] Yet Another Pistol Zombie Sprites (Updated 2024)
**UPDATED**Statistics: Posted by Leviathan — Wed Feb 21, 2024 12:26 pm
View ArticleGeneral • Re: Mod Download Broken? Request Reuploads Here
Anyone got a link to this old mod? It's gone from drdteam.org. Is there an archive for drdteam files?Here's where I got the link from: https://steamcommunity.com/sharedfiles/ ......
View ArticleGameplay Mods • Re: ArmyOfOZ [modern/human monster replacer]
Also, I noticed the Pyro dude in flying version of this mod doesn't have any flame projectiles whatsoever when he shoots.Statistics: Posted by armymen12002003 — Wed Feb 21, 2024 1:36 pm
View ArticleGeneral • Re: The new OpenGL ES Renderer... WOW!
I've noticed that the OpenGL & Vulkan renderers work fine for me unless I'm running a code-heavy mod. The openGL ES renderer is smoother than butter, though, even with such modsStatistics: Posted...
View ArticleScripting • Problems with A_OverlayOffset
I'm trying to make an overlay that starts offscreen and then slowly moves in from the left.Code: EFCT A 1 A_OverlayOffset(LEFTLAYER, -73, 0)EFCT A 35 A_OverlayOffset(LEFTLAYER, 73, 0, WOF_ADD)The...
View ArticleScripting • Re: Problems with A_OverlayOffset
You will have to move the overlay over many frames instead, interpolation only happens between single tics:EFCT AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 1 A_OverlayOffset(LEFTLAYER, 2.085, 0,...
View ArticleLevels • Re: Doom Returns - FINAL PREVIEW [Megawad]
Are you guys doing okay? Take as much time as you need to complete the wad, but please prioritize life first and foremost.Statistics: Posted by SadCack — Thu Feb 22, 2024 11:13 am
View ArticleLevels • Re: Dominus Diabolicus - 33-map megawad - RC3 available! (Updated...
Damn I just played through the old version the other day, real excited to play this full one.EDIT: So the OP says mouselook isn't forced off, but its forced off.Statistics: Posted by Brohnesorge — Thu...
View ArticleOff-Topic • Re: The WIP Thread
Working on a wolfenstein style enemy mod. Not sure what to call it though.Statistics: Posted by xenoxols — Thu Feb 22, 2024 1:53 pm
View ArticleGeneral • Looking for an old map called "Works"
Hi,I am searching a map from a long time ago, and I wonder if anyone may have heard about it. It was in the 2000s, it was a Doom 2 map, I think it was called "Works" (works.wad? maybe without the...
View ArticleGeneral • Supreme Сasual Dating Verified Damsels
Embrace the freedom of casual encounters on the best dating app in town! Living Women Supreme Сasual Dating Prime Сasual DatingStatistics: Posted by lulle — Thu Feb 22, 2024 2:19 pm
View ArticleGeneral • Re: UnknDoomer's corner of ultra silence - Short WAD Reviews /...
30. Outpost 13 (2024).https://www.doomworld.com/forum/topic/1 ... utpost-13/A short map, completed within 15 minutes, notable for its extreme, pixel perfect level of attention to detail, and at the...
View ArticleScripting • Re: Working on a minor derivative for Voxel Doom
The parallax effect is done by shaders. Since shaders basically dont work in opengl-es, there is really nothing that could be done about it.Statistics: Posted by ramon.dexter — Fri Feb 23, 2024 12:40 am
View ArticleTCs, Full Games, and Other Projects • Re: Korax Mod is back!
The mod description says that the switch puzzles were changed so you don't have to find every single switch. How does this work exactly? Have switches been removed? Are they more clearly...
View ArticleGraphic/Audio Patches • Re: Fullscreen Statusbar Mod [ON HOLD]
As stated in the OP, it started off as an SBARINFO mod by DTDSphere. I picked it up and refined it until I reached the limits of what was possible with that coding format. Later 3saster stepped in and...
View ArticleBugs [GZDoom] • Re: Sector_SetLink target sector picks up floor texture from...
D'oh forget it, I figured out what was wrong... no lower sidedefs defined on the sectorStatistics: Posted by stevet1 — Fri Feb 23, 2024 5:25 am
View ArticleTCs, Full Games, and Other Projects • Re: REDS OVER WORLD - 30-level Cold War...
Rest of feedback and bugtracking of Act 2: https://docs.google.com/document/d/1m2U ... sp=sharingi also cant access it, maybe there is some restriction you didnt to remove?Statistics: Posted by Gorec...
View ArticleGameplay Mods • Re: Mini mod weapon : ZF-1
Code: Update ! (23 February 2024)Changelog :- New sprites for the bolts.- Added an option for reloading the ammo types of your ZF-1s.Statistics: Posted by Ac!d — Fri Feb 23, 2024 9:58 am
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