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Mapping • Re: How do i make destructible walls in udmf?

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There might be a better way, but I just raise ceilings and lower floors, super fast, and play an explosion type sound effect and shake the view. You can even spawn in a fireball explosion, flash ah the lights etc for more visual flair. Done by script.

The way I did it was to make it all look neat, but then run some jagged lines through it all. It looks fine until the ceiling and floor moves to reveal the jagged edges making it look destroyed.

Feel free to steal the code of level 2 in my hexen map pack. After you destroy the boss, the floor cracks and a wall explodes.

You can of course trigger it by buttons, gun shots, damage etc I just happened to use monster death.

Statistics: Posted by schkorpio — Wed Feb 28, 2024 12:47 am



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