Version 1.5 now out.
https://github.com/cabbruzzese/xrpg/releases/tag/v1.5
Brand new magic items and inventory system. Added offhand punch. Lots of fixes and rebalances.
One of the rebalances was changing items and their random spawn behaviors. For example, the cleric can get the flail much earlier now, but it's set up to be different every play through based on chance. Similar to the fighter's shield. The new magic items are randomized in a similar way to make every play unique.
Plan on doing more of this in a followup as the inventory system gets expanded.
Another major rebalance is that summoned monsters give you experience. This changes the strategy for summoned monsters from being cannon fodder to being a reasonable attack strategy.
https://github.com/cabbruzzese/xrpg/releases/tag/v1.5
Brand new magic items and inventory system. Added offhand punch. Lots of fixes and rebalances.
One of the rebalances was changing items and their random spawn behaviors. For example, the cleric can get the flail much earlier now, but it's set up to be different every play through based on chance. Similar to the fighter's shield. The new magic items are randomized in a similar way to make every play unique.
Plan on doing more of this in a followup as the inventory system gets expanded.
Another major rebalance is that summoned monsters give you experience. This changes the strategy for summoned monsters from being cannon fodder to being a reasonable attack strategy.
Statistics: Posted by peewee_RotA — Thu Mar 14, 2024 8:50 pm