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Gameplay Mods • Re: [REL] Bratwurst RECOOKED - mod revival!

Wish the Harbinger of Doom was taller in game. Sure it fits with the enemies and it would just about be a doom resprite like the original one otherwise, but looking at it in game it seems very...

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Scripting • Re: Need Help with Unmaker Code

heyStatistics: Posted by PhoenixCyanFire — Wed Mar 13, 2024 4:39 pm

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Scripting • Re: 3D Weapon Model Falling Through Floor And Not Appearing When...

Are your offsets set correctly?Show code of the weapon actor and the modeldef. If possible, share the file.In decorate/zscript of the weapon, how are the frames called? Remember that while you can...

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Levels • Re: [terrawad] Maximum doom in one (final)

I managed to get the custom teleport sound for HCLRDANG.WAD to work without interfering with other maps.Statistics: Posted by Ultimate Freedoomer — Wed Mar 13, 2024 8:07 pm

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Levels • Re: Strife: Low on Ice - Enhanced -

Made a short vide https://youtu.be/YBhItx_ZIGkStatistics: Posted by Ferretmanjcdenton — Wed Mar 13, 2024 8:58 pm

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Gameplay Mods • Re: [DeusDoom: Augmentations] adding Deus Ex augmentations to...

Hey there . I was wondering. Using augmentations and weapons together crashes the game when enabling or installing an augmentation. Any idea why?Just saw . Why is it deleted?Statistics: Posted by...

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General • Re: Mod Download Broken? Request Reuploads Here

Requesting a reup of the Gun Godz modviewtopic.php?t=71735Statistics: Posted by Shadez12 — Thu Mar 14, 2024 6:06 pm

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TCs, Full Games, and Other Projects • Re: Enigmatic Worlds (Commercial) -...

Demo is finished, currently in the fixing up stage before uploading C:till then, screenies! Statistics: Posted by Darsycho — Thu Mar 14, 2024 7:07 pm

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Scripting • Re: InputProcess Type Enum work around

Don't copy the enums. The actual enums can be used just fine like so:InputEvent.Type_KeyDownUiEvent.Type_LButtonDownStatistics: Posted by phantombeta — Thu Mar 14, 2024 7:14 pm

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Scripting • Re: Initialize a POCO

There's no constructors in ZScript, no. If you need to set up a class, you'll need to make a static function that creates it with new ('class_name') and sets the object's variables.Statistics: Posted...

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Technical Issues • Horrible lag playing Eviternity 2 with GZDoom on Mac

Have been using GZDoom to play large fan megawads on my mac for the last couple years. Noticed some slight/brief lag here and there, but always went away quickly and was pretty rare all in all....

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Gameplay Mods • Re: XRpg - Simple Hexen RPG mod [v1.5 Released] 2 NEW HUBS

Version 1.5 now out.https://github.com/cabbruzzese/xrpg/releases/tag/v1.5Brand new magic items and inventory system. Added offhand punch. Lots of fixes and rebalances.One of the rebalances was...

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Assets (and other stuff) • How to remove overlapping pixels from sprite...

When there are overlapping parts in the sprite, I want to make those parts transparent.like this. Spoiler: So far I have removed overlapping pixels using the following methods:1. Set the canvas size...

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Levels • Re: Strife: Low on Ice - Enhanced -

Thanks! I appreciate my little set getting some love Statistics: Posted by Thelokk — Fri Mar 15, 2024 6:07 am

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Gameplay Mods • Re: (W.I.P.) Stellar Weapons G5: Heart & Nightmares

Kanami is going to an Age Evolution!the reason?There are several failures in Kanami's bodythey did not be corrected to maintain"compatibility" with the alternative Oufits/Skins.during Shooting Stances...

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Gameplay Mods • Re: Gears of Hell

So, I have visited this mod again for some updates, as I pretty much use it as a sandbox to learn more decorate and ZScript these days. If anyone is interested, the new github for it is in the first...

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TCs, Full Games, and Other Projects • Re: Short Tease Of KLOINKS! - A...

I absolutely love thisStatistics: Posted by Darsycho — Fri Mar 15, 2024 8:51 pm

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General • Re: Looking for a companion mod?

DBZ Companionshttps://www.moddb.com/mods/crossover-do ... companions3D Companionshttps://www.moddb.com/mods/crossover-do ... s-for-doomHalo3 Companion packhttps://www.moddb.com/mods/crossover-do ......

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Scripting • Prime Target Doom TC - HUD Help

Hello all! I'm currently in the process of remaking my older Prime Target DOOM TC from the ground up, and I'm needing help with something regarding the screen scaling. In Prime Target, the HUD is...

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Assets (and other stuff) • Re: Dynamic lights above actors

Yes, you can easily place lights above actors. But keep in mind this will not give you any shading on the actors. If you want to remove the flatness on the models, you actually need to use a shader,...

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