Thanks to some code help from Player701, I finally got the experience points bug on resistances fixed. Now the final damage is used to determine XP, not a random point during item damage modifier calls.
There's also several new magic items and some adjustments to the GUI. Gotta work out a couple more details before releasing the next version.
There's also several new magic items and some adjustments to the GUI. Gotta work out a couple more details before releasing the next version.
Statistics: Posted by peewee_RotA — Fri Mar 29, 2024 9:00 pm