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Gameplay Mods • Re: [minimod] SoM's Utility Menu

oooooo finally i dont have to type iddt and idclev anymore! this will greatly help me screenshot wads for my reviewsalso i think you should mention that exit to next map saves all of your...

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TCs, Full Games, and Other Projects • Re: Aliens: The Ultimate Doom

So been working on the pickup models from Alien Trilogy. Hopefully once complete I can upload and post a link to them for use.https://i.imgur.com/B1z80nb.pngStatistics: Posted by furyweb — Fri Mar 29,...

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General • Re: Toby Accessibility Mod - DOOM for the blind [V7.0 RELEASED!]

@stormdragon - Thank you I'm definitely going to need those positive vibes If you'd like to, you can still work with the guys on tweaking anything that needs fixing or optimizing. Once things have...

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Gameplay Mods • Re: XRpg - Simple Hexen RPG mod [v2.1 Released] New GUI...

Thanks to some code help from Player701, I finally got the experience points bug on resistances fixed. Now the final damage is used to determine XP, not a random point during item damage modifier...

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Gameplay Mods • Re: [0.10.6] Gun Bonsai -- everything-compatible weapon...

I don't know if anyone knew this, but I came across a fork of Ultimate Custom Doom that has a Monster Health Progession option. Which is perfect for Gun Bonsai to try and (somewhat) balance things....

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Off-Topic • Re: The "Fresh Free Game Deals" Thread

Hammerting, 39h left.Statistics: Posted by Gez — Sat Mar 30, 2024 3:40 pm

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General • Re: [SPRITES] Spriting Carnival!!

Very cool, though I believe that the model you're using is based on a later commercial rifle judging by the M16A2 style rear sight.Statistics: Posted by ChopBlock223 — Sat Mar 30, 2024 4:33 pm

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Gameplay Mods • Re: Red Spiral '93 - Hell is a state of mind

Alright did some further testing and I think you messed something up with the shotgun, as thats my current guess on whats causing the unkillable ghost enemies bug I am currently experiencing with...

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Gameplay Mods • Re: SoM's GunBonsai Addons and Patches

Alright having played with the mods while fucking around with Red Spiral '93, I have to say everything works like a charm. A few notes I haveI'm trying to find a good balance for the xp formula that...

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Gameplay Mods • Re: Scalliano Shuffle GOLD! V1.3

Very interesting. Its rare that a vanilla type mod like this catches my eye, much less one that is so random and spices shit up while staying vanillaIs this compatible with skin mods that changes the...

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Gameplay Mods • Re: BountySlayer v. 1.2.0

Spoiler: big imageoh yeah it's that timedoes this look completely horrendous...? anyway doesn't matter this is going up now. the shop is still the same but all of this is better than beforeStatistics:...

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Gameplay Mods • Re: Lithium 1.7.0 Beta (Apr. 17, 2022)

Hi! It's World Bipolar Day. I have bipolar disorder. I was diagnosed with major depression as a kid. A lot of people get diagnosed with depression instead of bipolar, especially when they're young,...

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Gameplay Mods • Re: BountySlayer v. 1.1.1

i wanna ask: will there be weapon/monster mod compatibility?monster mod compat is already a thing, weapon mod compat is in the works.As for making this universal, it's 100% doable. I have the coding...

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Gameplay Mods • Re: [minimod][1.2] SoM's Utility Menu (March 31, 2024)

Updated the mod to Version 1.2! I wasn't planning on doing so, but I had a bunch of tiny mods that did one little thing and decide that this was a good place to shove them! Additions include Night...

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Mapping • Re: How can one use music lumps from an IWAD for a custom mapinfo...

Nevermind, I think the actual problem was how I was packing everything into PK3...If packing like this: mapinfo.txt graphics/titlepic.png NERVE.WAD, everything works (even all GZDoom core lumps seem...

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Closed Feature Suggestions [GZDoom] • Re: Change NERVE.WAD level names from...

I did testings.Edited NERVE.WAD using SLADE just like GZDoom does at the end of the function:https://github.com/ZDoom/gzdoom/blob/ma ... .cpp#L2384but using the nomenclature I proposed in OP: instead...

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Gameplay Mods • Re: HXRTC Project Golden Edition Plus R15 (1 Apr 2024)

Hello everyone Doomguys! Huh, it's been a while since I last wrote here, right? And also no updates to the mod have been posted since then... Well, to be honest, I needed to take a good rest after so...

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Closed Feature Suggestions [GZDoom] • Prevent GZDoom from renaming itself

This has been pointed out today in a stream and now it really bothers me...So: GZDoom does this backwards thinking thing where it shows the mod name and map on the title by default. Thing is: some...

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Technical Issues • Leave menu's freelook enabled/disabled from start

There's certainly the freelook option in gzdoom.ini, but it works differently than the one in the menu Options > Full options > Gameplay > Allow freelook.The first one, when disabled, leaves...

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Closed Feature Suggestions [GZDoom] • Re: Prevent GZDoom from renaming itself

The option is already there and always was, but it seems I didn't put it in the menu for whatever reason, either I forgot or I thought it didn't need it. You're the first person who's asked to disable...

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