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Mapping • Re: How can one use music lumps from an IWAD for a custom mapinfo lump?

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Nevermind, I think the actual problem was how I was packing everything into PK3...

If packing like this: mapinfo.txt graphics/titlepic.png NERVE.WAD, everything works (even all GZDoom core lumps seem to be inherited or the like).
But if packing like: mapinfo/mapinfoNerve.txt graphics/titlepic.png maps/NERVE.WAD (in order to prevent RAM leaking according to the docs), this is totally broken.

Why does second way break things?

Statistics: Posted by sacarias — Sun Mar 31, 2024 8:35 pm



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