Uh... you can see a list of predefined properties right in your screenshot. The ones listed are what's in https://github.com/ZDoom/gzdoom/blob/ma ... _zdoom.txt, but not handled by the UI.
You add custom properties by clicking on the "(click to add custom field)" text, which - judging from the screenshot - you already did.
I'm not aware that GZDoom is capable of doing damage-on-bump out of the box, but of course it should be possible to implement it in ZScript based on custom UDMF properties of a line. But that's out of scope for this thread and should go to the scripting forum.
You add custom properties by clicking on the "(click to add custom field)" text, which - judging from the screenshot - you already did.
I'm not aware that GZDoom is capable of doing damage-on-bump out of the box, but of course it should be possible to implement it in ZScript based on custom UDMF properties of a line. But that's out of scope for this thread and should go to the scripting forum.
Statistics: Posted by boris — Wed Apr 17, 2024 11:22 pm