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Creation, Conversion, and Editing • Re: Ultimate Doom Builder

Uh... you can see a list of predefined properties right in your screenshot. The ones listed are what's in https://github.com/ZDoom/gzdoom/blob/ma ... _zdoom.txt, but not handled by the UI.You add...

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Gameplay Mods • Re: [Reds Over World] ROWAn - A Reds Over World Addon

I'm not sure what I'm doing wrong but occasionally the addon will cause the game to crash when I shoot a gun when loading this addon with the base ROW (I also patched that as well). Spoiler:There's...

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General • Re: [SPRITES] Spriting Carnival!!

credit to go:id Software,Virtue, HorrorMovieGuy/rei,cybermeme,General RoasterockStatistics: Posted by Tsran908 — Thu Apr 18, 2024 2:29 am

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General • Re: Toby Accessibility Mod - DOOM for the blind [V7.0 RELEASED!]

Hey guys, I found some time to pop in and say hi @Alando1:Heya there from the land of Slackware Linux.I responded to your video a bit ago, and just wanted to echo Stormdragon's sending of good vibes...

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General • A Dumb Question

So, it's clear to me that the latest GZ devbuilds will not run on Windows 7. (EDIT: It's refusing to start after not finding an entry point in USER32.DLL, which is a core OS component of Windows.) I...

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Scripting • Re: Decorate / ZScript - actor-instance data

For now, I have a somewhat hacky solution:I have a lookup array with indices of actor TID's, and values of script-specific, incremental actor-ids. I can then store custom actor data in separate arrays...

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General • Re: A Dumb Question

What is the error? You might be able to get away with the "Windows 95" trick. Where you just hex edit the reference to something else within the file. That was required for a lot of Windows 95 capable...

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Scripting • Re: permenantly set line's texture to a closed switch

@SPZ1 - I ended up replacing the switch with explicit texture management. However, your code is very similar to what mine used to be. Maybe I'll revisit this and try your solution out at some point....

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TCs, Full Games, and Other Projects • Re: Venturous 1.5 Release

How did you manage to optimise this so amazingly well?It even allows for the usage of RELIGHTING add-on on mobile. Which is quite insane.Heh, so I saw the 'optimized' comment in a couple of other...

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OpenGL Renderer Bugs • (Opengl) GZDooms devbuilds boot up to a black screen

(You might not bother with this?) This happens in Intel and AMD iGPU laptops and in a rig with a NVidia card. Both in fullscreen or in a window.The black screen appears always when GZDoom is run by...

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Off-Topic • Re: Looking for a Free Single-Player FPS?

Also:The List:Shrine: Eldritch-Lovecraftian Doom Clone https://scumhead.itch.io/shrineShrine II: Sequel to Shrine but with more interesting weapons and mechanics...

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OpenGL Renderer Bugs • Re: (Opengl) GZDooms devbuilds boot up to a black screen

Unfortunately, we're unable to diagnose the issues directly as we don't have access to the specific hardware. However, a good starting point would be to experiment with your drivers by switching...

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Scripting • Re: What are the extra arguments on "Summon" coonsole...

Oh, awesome! That makes so much sense. Thanks!Statistics: Posted by peewee_RotA — Fri Apr 19, 2024 6:08 pm

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Gameplay Mods • Re: FlexiHUD - a universal, extremely flexible HUD mod (3.0.0...

Good to hear!I'm curious if it's possible to add a life counter for the Indestructable mod using the Custom Info box? I was looking into it, but not knowing much about code I couldn't figure it out as...

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Gameplay Mods • Re: SoM's GunBonsai Addons and Patches

Hallelujah, we're saved! Now begs the question, the DRLA bug that causes all of the mods to disappear when you level up a weapon through Gun Bonsai, is that a DRLA bug, or a Gun Bonsai one? If it's a...

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TCs, Full Games, and Other Projects • Re: SIREN | v0.85

what's the siren discord so i can keep up to date with it?Statistics: Posted by DELTAtheDboi005 — Sat Apr 20, 2024 12:51 am

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ZDoom (and related) News • Raze 1.10.0 Released

Download (OpenGL 3.3/OpenGL ES 2.0 and higher required) Windows 64-bit Linux (Portable) 64-bit (1.9.1) macOS 64-bit Intel/ARM (1.9.1) SourceDue to recent changes in the widgets code, newer versions of...

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Requests • [Request] Armored Core styled combat?

I have something in my mind, and it's implementing Armored Core styled combat.This video of mine is a example of how. (Well... Sort of.)https://youtu.be/vxgn97zpsvE?si=bD45fkUm3uhCUXDNThe thing is,...

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General • Re: ZDoom project ideas you have

I have something in my mind, and it's implementing Armored Core to Doom.This video of mine is a example of how. (Well... Sort of.)https://youtu.be/vxgn97zpsvE?si=bD45fkUm3uhCUXDNThe thing is, here's...

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Gameplay Mods • Re: [0.10.6] Gun Bonsai -- everything-compatible weapon...

If you're playing DRLA with this and level up a weapon that has a modpack upgrade attached to it and then drop it, it loses the mods. It seems like it happens regardless of if you're indestructible or...

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