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Gameplay Mods • Re: Bugfix release: 0.10.6

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0.10.6 is out, fixing the menu crash reported above and a few issues with Swiftness.
This is such a fun mod. Been playing it with Protocol Disposable + Project Malice. Gets really insane. Got a crash to console when exiting to the next level though so I decided to share it. I always have my log running. Dunno if this helps or not but I'll upload it here! :)

EDIT: Just realized this problem goes away once I remove my pistol start mod. Probably worth ignoring this crash then but I'll leave it here anyways XD

Code:

VM execution aborted: Invalid class FiveSeven in function call to SPAS15.StateFunction.1. SPAS15 expectedCalled from TFLV_Upgrade_RapidFire.SpeedUp at GunBonsai-0.10.6.pk3:ca.ancilla.bonsai/upgrades/rapidfire.zsc, line 11Called from TFLV_Upgrade_RapidFire.Tick at GunBonsai-0.10.6.pk3:ca.ancilla.bonsai/upgrades/rapidfire.zsc, line 23Called from TFLV_Upgrade_UpgradeBag.Tick at GunBonsai-0.10.6.pk3:ca.ancilla.bonsai/upgrades/upgradebag.zsc, line 9Called from TFLV_PerPlayerStats.TickStats at GunBonsai-0.10.6.pk3:ca.ancilla.bonsai/perplayerstats.zsc, line 440Called from TFLV_PerPlayerStatsProxy.StateFunction.1 at GunBonsai-0.10.6.pk3:ca.ancilla.bonsai/perplayerstatsproxy.zsc, line 29Called from Inventory.Tick at gzdoom.pk3:zscript/actors/inventory/inventory.zs, line 107Called from weapon state SPAS15.1 in FiveSevenCalled from PSprite.SetState [Native]Called from state TFLV_PerPlayerStatsProxy.1 in TFLV_PerPlayerStatsProxyCalled from Actor.SetState [Native]
Pastebin w/ full log: https://pastebin.com/W9BG720n

Statistics: Posted by TheVanessii — Sat Jan 06, 2024 5:00 am



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