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Gameplay Mods • Re: Legion of Bones [1.05]

Loving this WAD as a substitute for Nightmare. I only wish the options were a bit more robust.I would have liked to have some more randomness in my playthrough. A set respawn timer is too easy to plan...

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Scripting • Dynamic light doesn't work on moving Polyobject

I can't figure out why this doesn't work especially since the floors and walls properly illuminate. Poly Light.7zStatistics: Posted by SPZ1 — Thu Jan 04, 2024 6:56 pm

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Gameplay Mods • Re: Outback Anarchy - D.I.Y. R.I.P.

New year, new update.Changelog:-Riley can now pour out the gasoline cans by pressing reload, creating trails of gasoline and splashing enemies with it, making them scared and igniteable through with...

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Gameplay Mods • Re: S T R A Y   J A C K A L S

I believe I may have a slight solution...using the Vulkan rendering option, instead of OpenGL. I have had the same issue, but as soon as I swapped to Vulkan, everything was normal.Statistics: Posted...

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Scripting • [ACS] Does Line_SetBlocking support 0 == activating line?

I'm trying to make a script that can be called by any line, so I was hoping putting 0 for lineID would affect the activating line (line calling the script) but it doesn't appear to work. So I'm just...

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Requests • [Request] Need help making this weapon sprite look better

I managed to make this sprite from a sketchfab modelBut I'm kind of a noob when it comes to art, especially pixel art. I have a hard time understanding how shading and highlighting work, and usually...

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Feature Suggestions [GZDoom] • Re: Finish implementation of hud_oldscale and...

If I had to take a guess, it is because most users are reluctant to change, and this is a serious alteration of how things work. In Raze this type of scaling is the default and on a sufficiently high...

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Gameplay Mods • Re: Bitter Heretic: Melee combat emphasise

I would be happy to add some of the SC monsters, but they need tons of work with sprites, that im not willing to put anymore.I think lighting goldwand is feature bloat. Gold wand have already tons of...

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Requests • Re: [Request] Need help making this weapon sprite look better

If you have a 3D model, it can be helpful to set up lighting in a 3D editor. Typically sprites are shaded in a way that the imaginary light souce is above and a bit in front of you. Ion Fury sprites...

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Projects • [Blood] High quality sound effects pack

Hey,I just released another sound pack, this time for Blood.https://www.moddb.com/mods/blood-high-q ... nd-effectsIt has two download links, one for Raze only which supports 44 kHz 16 bit depth for...

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Off-Topic • Re: The "Fresh Free Game Deals" Thread

Marvel's Guardians of the Galaxy free on the epic store until january 11.https://store.epicgames.com/p/marvels-g ... the-galaxyStatistics: Posted by drfrag — Fri Jan 05, 2024 5:36 pm

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Scripting • Re: Dynamic light doesn't work on moving Polyobject

As a workaround, I was able to use a brightmap on the polyobj...Statistics: Posted by SPZ1 — Fri Jan 05, 2024 5:41 pm

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Gameplay Mods • Re: FlexiHUD - a universal, extremely flexible HUD mod (2.1.0...

Works together now.I noticed you changed the reticleHitMarker, from Simple Triangle to Diagonal bars. I quite liked the Simple Triangle reticleHitMarkers you had in v2.1.Maybe include an option to...

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Technical Issues • Re: WebP warnings when building GZDoom or Raze from source

This is the exact message block:Code: CMake Warning at CMakeLists.txt:228 (find_package): By not providing "FindWebP.cmake" in CMAKE_MODULE_PATH this project has asked CMake to find a package...

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Gameplay Mods • Re: [5.4] Corruption Cards - 200+ Gameplay warping cards!

More crashes and quirks forced my hand again: Added 2 new cards. Fixed monsters occasionally becoming immortal (related to monster petrification). Fixed a crash with Death Echo. Fixed a crash with...

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Levels • Re: The Resident Evil Map Nobody Asked For Here It Is Anyway :)

It's a neat map, but I kinda hoped there would be at least a little more to explore in the mansion. iframe Hopefully someone will make the entire mansion, secret lab and all Statistics: Posted by...

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Gameplay Mods • Re: Bugfix release: 0.10.6

0.10.6 is out, fixing the menu crash reported above and a few issues with Swiftness.This is such a fun mod. Been playing it with Protocol Disposable + Project Malice. Gets really insane. Got a crash...

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General • Re: Why can't I make an account for the wiki???

Do I just message Gez here on the forums?Statistics: Posted by OnionTaco22 — Sat Jan 06, 2024 5:04 pm

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Gameplay Mods • Re: [0.10.6] Gun Bonsai -- everything-compatible weapon...

That stack trace is weird as hell! What pistol start mod are you using? My best guess here is that you were wielding an SPAS-15 with Rapid Fire on your way out of the level, the pistol start mod...

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Gameplay Mods • Re: Somewhere in Hell - Madness Combat inspired mod (Alpha0.1...

Considering I am such a huge fan of Madness Combat, I LOVE this modA suggestion for this mod would be to make two characters, one that holds double the ammo for those that just want to play this mod...

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