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Gameplay Mods • Re: [5.5] Corruption Cards - 200+ Gameplay warping cards!

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Just chiming in to note that this is a fantastic mod!

Curse of the Rabbit, for example, is an evil twist on an already situationally vile card, Miniature Army

Mystic Urns, on it's own, is merely annoying. (it is usually quite easy to avoid breaking them)
add in Barrels O Fun, or enough Fireball traps, and suddenly you've got a problem.

I have a suggestion, though I fully understand if you can't/don't want to:
Could you add an option to disable all the "and their species" variants?
Many of the monster-replacers I find most fun wind up with all the monsters being part of the same species, so hell-knight/revenant equivalents wind up sharing the same, usually devastating, power as the imp-equivalent that actually appears on the card.


Oh, and is anyone trying to work on a compatability patch for Samsara-reincarnation's monster mixer?
(it is *extremely* bad about the "all monsters from a given game are the same species" problem)

Statistics: Posted by Lord_Greyscale — Tue Jan 09, 2024 4:36 am



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