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Mapping • struggle to set a basic teleporter

Hello all, I have a curious behavior on a very basic teleporter;As you can see, it have been set very basically.It lead to a teleporter with tag 2.So far, everything going according to the plan!When I...

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Gameplay Mods • Re: Angelic Aviary v1.3 (Eviternity II edition, new angels)...

Hey CherubCorps.Shouldnt you have a LessAnnoying version of the EliteCherub?Statistics: Posted by CyberSlayer — Sun Jan 07, 2024 12:51 am

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Mapping • Polydoor missing "top" texture

I made a typical polyobject swinging door, but it is missing top texture. Is there a way to fix this?Statistics: Posted by krokots — Sun Jan 07, 2024 3:31 am

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Gameplay Mods • Re: LiveReverb - dynamic reverb for all Doom maps!

Thanks Sunbeam and Caligari87 for this mod and the explanation.Here is my port in "pure" Zscript. Use it at will, Improvements and suggestions welcome. LiveReverbZ.zipTurns out, looking for the...

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Gameplay Mods • Re: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]

Glitched animations when used with Wadsmoosh. Don't know if anyone else is having this problem. I have the classic weapon textures equipped not the doom 64 one, and it is the classic, except when I...

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Gameplay Mods • Re: (Updated 01/07/2024) Ballad of Blue Tiger V O.3

UpdatedStatistics: Posted by Alb800 — Sun Jan 07, 2024 7:08 pm

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Scripting • Re: Prevent Player From Attacking or Damaging Certain Monsters?

thanks jarewillthough overriding the DamageMobj method on the class doesn't seem to stop blood splatter on the target actoris there a way to prevent the splatter too?Statistics: Posted by...

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Gameplay Mods • Re: [0.3.1] Indestructable: second wind/death rage mechanic

I love the new update, especially some of the extra options for gaining lives. However, the completion requirements bonus lives don't seem to work? I've tried various combinations of mods and settings...

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Gameplay Mods • Re: KD1MB- Kal's Doom 1 Meg Beast

Pretty fun! Gun sound nice and punchy. Pretty impressive especially considering the file size.Only bug I noticed was throwing a grenade switches to the trench gun after throwing regardless of weapon...

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General • Ghastly Dragon's Quake Vore

Years ago, Ghastly made the Vore from Quake using sprites by Nmn, to be included in ZDCMP2. Later it was added to the Realm667 Beastiary, but after being fed up with people complaining about it, he...

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Resources • Re: [RESOURCE] zrrion's Bunch O' Stuff

Hi, I was wondering if you could provide the original sheets of these:added those and a few more I found while I was lookinStatistics: Posted by zrrion the insect — Mon Jan 08, 2024 9:16 pm

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TCs, Full Games, and Other Projects • Re: DEAD TECH Episode One (1.0)!

Just played episode 1 and it was fantastic! the maps were great and i loved the atmosphere, music was really cool, played it on the default difficulty (which i think is called hacker) and it didn't...

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Gameplay Mods • Re: [Beta 2.1] GZChaos - The random mutator mod with >200...

Seconding the "400 error" drom dropbox in the latest link, and since the first-post's link was updated to that latest one, I'm guessing more than a few people haven't "been able" to download it.The...

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Gameplay Mods • Re: [5.5] Corruption Cards - 200+ Gameplay warping cards!

Just chiming in to note that this is a fantastic mod!Curse of the Rabbit, for example, is an evil twist on an already situationally vile card, Miniature ArmyMystic Urns, on it's own, is merely...

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Creation, Conversion, and Editing • Re: WadSmoosh - merge all official id...

Also does anyone suggest any other wads I should add onto this? maybe with slade or anything? ALSO, Any mods I should use with this?To keep with the "complete classic Doom series" ethos, the only map...

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Mapping • Re: Polydoor missing "top" texture

krokots: little workaround is to also use back side of linedefs. It doesnt look that bad, like the one sided linedefs you're showing here.Statistics: Posted by ramon.dexter — Tue Jan 09, 2024 6:08 am

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Gameplay Mods • Re: Scavver's Paradise V2.3.1 - A Survival Horror Mod

By the way, where in the scavver's Paradise file does one find the PDA entries for the guns?Statistics: Posted by HyperExia — Tue Jan 09, 2024 3:30 pm

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TCs, Full Games, and Other Projects • Re: RELEASE: Wolfenstein 3D TC Version 3.1

I didn’t find info about it so I simply ask: Is this multiplayer compatible?Statistics: Posted by Tormentor667 — Tue Jan 09, 2024 4:02 pm

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General • Re: Ghastly Dragon's Quake Vore

He was not against it being used altogether, he just hated the negative publicity it was getting from your typical "throw it in" mods of the time. I'd like to say the community has moved well beyond...

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Gameplay Mods • Re: Walpurgis 0.98A (For Doom/Heretic/Hexen) [0.98A Hotfix!]

Yup, looks like that's what I'll be doing then. Statistics: Posted by eharper256 — Wed Jan 10, 2024 2:35 am

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