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Scripting • Re: Increasing friction with ZScript

So, after digging through Player_t, I've finally found the necessary natives. However, I don't really know what's the difference between Move1 and Move2.UPD: Even these doesn't work. Maybe, I should...

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Gameplay Mods • Re: [0.10.5] Gun Bonsai -- everything-compatible weapon...

What? That's part of exactly why it shouldn't be limited is because you have so much control over the speed of growth. Control that people either seriously under utilize or they set themselves up to...

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Gameplay Mods • Re: [0.10.4] Gun Bonsai -- everything-compatible weapon...

I noticed that when weapons get fast, the muzzle flash sprite that's laid over the main gun sprite lingers longer than it should; leading to the cutoff muzzleflash sprite hovering when the weapon...

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Scripting • Re: Trouble With Scripting Sounds To Play

Yes, the sound should be in hte same archive...when using pk3, why multiple archives?It was just how everything was organisedRegardless, I've placed the sounds into the same .wad as the map and still...

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Bugs [GZDoom] • Broken mod compatibility regarding asset scaling

viewtopic.php?p=1246613#p1246613https://www.doomworld.com/forum/topic/9 ... e-2x-v-10/Link to the post in the mod thread as well as a link to Neural Upscale mod. I don't know when it broke, but the...

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Off-Topic • Re: The "Fresh Free Game Deals" Thread

Lacuna, 29 hours.Statistics: Posted by Gez — Thu Dec 28, 2023 2:47 am

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Graphic/Audio Patches • Re: Heretic HD PBR

Because it already have a Heretic.wad file, but i don't know if it's the shareware or full version of the game supplied.My own full version of heretic is roughly 13mb, the one in the PBR is same...

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Scripting • Re: Make (invisible) 3D floor walkable after pressing switch

Thank you very much for your reply and support. I'll check your attached map later.Statistics: Posted by HiDensity — Thu Dec 28, 2023 4:32 pm

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Gameplay Mods • Re: [v 1.0] Hell from Earth - "Frank Castle simulator"

Cool update Thanks) But honestly, it's "warm")Statistics: Posted by Nomakh — Thu Dec 28, 2023 4:42 pm

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TCs, Full Games, and Other Projects • Re: Aliens: Thedus Beta Release

Nice, made my first run as a WY operator so far! Worthy successor to Aliens Eradication! Statistics: Posted by PulseRifleFun — Thu Dec 28, 2023 4:59 pm

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Graphic/Audio Patches • Re: [Keen Replacement] Be Kind to Keen

Just found out about this after seeing a clip on Discord and immediately fell in love with it. Keen just sitting there and pulling out a book is just... SO CUTE!!!Mind telling me how you got those...

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Graphic/Audio Patches • Re: WidePix v1.3 [complete/final] - GZDoom 4.7.1

It's not an official release or anything, but I was working on a personal "HD Remaster" which was an cleaned-up amalgam of all the best high-quality assets available. It has upscaled and high...

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Scripting • Is it possible for attacks to give inventory items when they do...

I've noticed that when you take poison damage, there's not really any visual indication you've been poisoned. You just sort of keep taking damage, which can be confusing if the player doesn't know...

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General • Re: Where to download the ZKart project?

As far as i remember, that project never had an actual release. The ZKart thing vanished as quick as it appeared. Just like Bruiser Doom and all the other funny things that pop up in the Spriting...

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Vulkan Renderer Bugs • Re: Menu Flickering in recent GZDoom versions (4.11.3)

Oddly, not triggering for me even with the .ini. But thank you, that at least rules out it could be a setting, unfortunately that doesn't rule out literally everything else.Statistics: Posted by...

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Scripting • MENUDEF Help

In menudef I'm trying to make it so there is an Episodes Menu divided into submenus so that when I open it up I see:>Ultimate Doom>Doom 2>TNT: Evilution>Plutonia>The Master LevelsBut...

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Scripting • Re: MENUDEF Help

But that's expected behaviour. Doom 1 has episodes, doom2 don't. So doom2 jumps straightly to skill selection, while doom1 jumps to episode selection.Statistics: Posted by ramon.dexter — Fri Dec 29,...

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Creation, Conversion, and Editing • Re: Ultimate Doom Builder

Sorry if it had already been said/discussed here.I keep getting this error almost every time I try to type the texture's name fast.Do I just need to update it? Could it be my computer's fault?Thanks...

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TCs, Full Games, and Other Projects • Re: Unhinged 2 (Commercial) - Wishlist...

I'm back on this! And finished up another section of the game, have a looksee! Spoiler:Statistics: Posted by Darsycho — Sat Dec 30, 2023 3:30 am

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Gameplay Mods • Re: Somewhere in Hell - Madness Combat inspired mod (Alpha0.1...

I would love to know what you guys think of this so farStatistics: Posted by Recurracy — Sat Dec 30, 2023 4:05 am

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