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Gameplay Mods • Re: Dusted's Pandemonia (v2.5.4) (+ Monsters-only) (Anarchy...

The mod doesn't work at all in 4.14Statistics: Posted by A_D_M_E_R_A_L — Fri Dec 27, 2024 8:30 am

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Mapping • Link Offset mismatch between sectors

I've already seen this brought up when searching for a solution, but I can't quite understand the solution Graf provided, and I'm getting this problem with portals currently.When just teleporting...

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Feature Suggestions [GZDoom] • Re: Dynamic sloped sectors

What if you added fake slopes? Like the collision would still use flat stair steps, but they would be rendered as slopes. Couldn’t they be dynamic then?Statistics: Posted by Guest — Fri Dec 27, 2024...

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Off-Topic • Re: The "Fresh Free Game Deals" Thread

https://www.gog.com/ru/game/the_dark_ey ... of_satinav2 days and 17 hours left.Statistics: Posted by axredneck — Fri Dec 27, 2024 2:31 pm

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Mapping • Re: Moving/Extending 3d Bridges?

A much simpler solution, using ACS, decorate and 3d models. It doesn't carry players while it's extending, but it does once it's fully deployed. https://youtu.be/qe1-aE7XzCUStatistics: Posted by...

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TCs, Full Games, and Other Projects • Re: SIREN | v0.86

Updates look amazing. Can't wait, but take your time. Game looks like it'll topple Ashes as the pinnacle of full-game GZDoom mods.Statistics: Posted by amarok54 — Sat Dec 28, 2024 7:09 am

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Creation, Conversion, and Editing • Re: SLADE Discussion - Latest: v3.2.7...

alas the new Slade version 3.2.7 gives me a "procedure entry point" error, "CreateFile2 could not be located in the dynamic link library kernel32.dll" presumably since I am using windows 7, as that...

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TCs, Full Games, and Other Projects • Re: REDS OVER WORLD - 30-level Cold War...

Hi, I like this game. Everything is perfect except weapons pack. Vould be possible change weapons sprites or use other weapons packs ? Sorry but weapons looks bad . Maybe I am only one... sorry...

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Gameplay Mods • JENOCLIP's packet of addons

In this post I will post a couple of my addons published on euroborusTranslated by deeplBolognese blood fixhttps://euroboros.net/zandronum/downloa ... v3_fix.pk3Original of sm4bbgorev3 but all cvars...

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Gameplay Mods • Re: (v3.1e) Enhanced Vanilla Project (EVP) - My first Doom mod

GZDoom is crashing immediately when using EVP 3.1e on Debian. Is this just a linux bug or has the update borked EVP on Windows as well?Statistics: Posted by SadCack — Sat Dec 28, 2024 12:29 pm

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Scripting • Re: Problem seting a sound to a random volume

Thanks both of you, both options worked well Statistics: Posted by Joven0culto — Sat Dec 28, 2024 1:55 pm

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Technical Issues • Trouble with PWADs on new OS

Things I have attempted in order to run a PWAD on Ubuntu:Test the WAD in SLADE:Doesn't work.Drag the WAD file onto GZDoom in the Dash:Nothing happened.Drag the WAD file onto GZDoom in Nautilus:Nothing...

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Scripting • Help With A_SprayDecal Offset/Direction

I'm having trouble with A_SprayDecal, specifically how to use offset and direction parameters. I'm using A_SprayDecal as a replacement for GZDoom's inflexible built in blood generation, calling it...

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Scripting • Error parsing strings

I'm trying to spruce up Mario Doom from a visual replacement to a full gameplay mod.Trying to add a tracer to Super Shotgun replacement, FirePiranha breaks stuff: Spoiler:I have no idea why would...

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Mapping • Re: Moving/Extending 3d Bridges?

While using models is more versatile, see FishyClock's workit can be done simply with 3D sectors and ACS.Statistics: Posted by Kappes Buur — Sun Dec 29, 2024 12:10 am

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Gameplay Mods • Re: [v 1.0] Hell from Earth - "Frank Castle simulator"

I wonder, guys, what do you think about adding "realistic" vehicles for HFE? For now all Cybies and Masterminds are mechs (except for one flying mastermind replacer). A few guys from my discord want...

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Scripting • Disable HUD for cutscene

Hi, I want to disable the HUD and automap while playing a cutscene. I couldn't find a function that does this so I guess the the way to do it is by creating a completely empty HUD with no automap, but...

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Scripting • Re: Error parsing strings

You forgot to close the string after "BulletPuff, which makes the following lines be treated as a string until the next closing quote, which is why GZDoom threw an error regarding...

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General • Re: Mod Download Broken? Request Reuploads Here

I'm looking for these mods.skills.wadKARNAGE v 0.1Building a Better BarrelWalking Doom!Head Boxes and Dead Boxes [Updated 1/1/22]Building Better BinocularsHULK is your best...

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TCs, Full Games, and Other Projects • Re: Trench Foot (New story trailer!)

Hey, Zdoom forums, long time no see. Indeed, we are still going.We have a new article on moddb detailing our progress on the project as well as a mod-friendly and horde-mode version of CountryCide...

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