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Gameplay Mods • Re: [v 1.0] Hell from Earth - "Frank Castle simulator"

This looks super cool, I gotta try this with my next playthrough!Thank you, it's nice to hear) I would like to see this playthrough. (if you have YT channel especially)Statistics: Posted by Nomakh —...

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Scripting • Using User Variables in ZScript?

So I've heard about this neat little feature called User Variables, I've seen it being used, I've read about it, it seems useful and versatile and stuff, but the problem is, It seems it is kinda...

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Gameplay Mods • No More Hitscans [GZDoom 4.14]

This mod requires GZDoom 4.14 because it relies on new ZScript features that are only available in this version. Cannot be made compatible with earlier releases.No More Hitscans is a universal minimod...

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Scripting • Re: Using User Variables in ZScript?

Zscript allows you to define normal variables and access them directly.For example you can define a custom integer inside your actor like this:Code: Class MyActor : Actor{int myvar; //This is a custom...

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Scripting • Is there a Zscript pointer for inventory giver?

So here's what I'm trying to do: I'm trying to make a doomsday button as a special rare Deathmatch item. It's a weapon that when triggered, instantly kills all the players in the entire map including...

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Gameplay Mods • Re: [minimod][v0.7.3] Gearbox - weapon/inventory handling

Awesome! Thank you very much. It seems to be working nicely in 4.14.0. Statistics: Posted by Enjay — Tue Dec 24, 2024 7:50 am

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Gameplay Mods • Re: Wandmaster (Noita in Doom) - make your own powerful or...

Amazing mod so far! I'm admittedly not good at crafting my own stuff yet - most of the time, I seem to end up making weak BFG wands that eat up all wand charges and barely hit anything, but I think I...

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Tutorials • Are there any movement compatible with weapons mods also I...

I tried using zmovement and quake movement mods with other weapons mods however they override each other are there any that doesn't override the player class. Also, there is a delay between jumps in...

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Gameplay Mods • Re: Now Featuring DoomGuy From the Doom Series!

In Strife, nothing is silent. No weapon can hurt the the Ghosts/The Entity that require the Sigil to hurt in unmodded, BFG rays put their effect visual on them, but don't damage. Weapons given via...

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TCs, Full Games, and Other Projects • Re: Pisstake - 2024 Christmas Demo

I've thought for a while if this should be approved, and ended up playing this myself to take a look. Ultimately I decided to leave it to the community to judge. Personally, I can say that it's not...

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General • Re: Some ideas on optimizing rendering of big maps

That won't really help much because a) you are not saving time evenly across frames and b) you will use outdated clipping information for the intermediate frames which may result in render...

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Gameplay Mods • Re: Improvisation - No guns? No Problem. (0.9.1)

happy chribmas folkadoodlesz :)New version is out, v0.9.2!Almost all modifier altfires are added in, balance changes, added lots of new graphics n such, a new powerup, and yeah!CHECK IT HEER:...

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Assets (and other stuff) • Re: STARTUP screen not windowed but fullscreen,...

The STARTUP background graphic still has to be 640x480, but as long as it's a graphic the engine can read it will load. Same for NOTCH, minus the size requirement.I take it that there is no way to use...

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Developer Blog • Re: So - yes - some mods broke in 4.14.0.

@dpJudas, I'm the flatpak team . I'm just asking if the bug in question allows arbitrary code execution on the host machine.For the record, if that would happen with the Flatpak version of GZDoom, the...

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General • Re: Mod Download Broken? Request Reuploads Here

Curious if anyone's still got the demo for "My Old Marathon TC", linked here: viewtopic.php?t=34085MTC_alpha1.zipStatistics: Posted by wolfman — Thu Dec 26, 2024 11:41 am

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Gameplay Mods • Re: HyperExia's Survival Shooter Mod (Previously Scavver's...

I added some tips and controls to the main post so it's more playable now, I'll see what i can do to try and fill it out so it's more thorough.Statistics: Posted by HyperExia — Thu Dec 26, 2024 12:48 pm

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Gameplay Mods • Re: Wandmaster (Noita in Doom) - editable wands, magical...

oh dang. sorry for wasting you time, guess i set up zdl incorrectly because i thought i was using the right oneStatistics: Posted by lulululululu — Thu Dec 26, 2024 1:49 pm

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Gameplay Mods • Re: Walpurgis 0.99 (For Doom/Heretic/Hexen) [NEW RELEASE!!!]

When it comes to monsters, I think the current roster is pretty good, aside from if you wanted to replace the boss monsters for fantasy mode.Statistics: Posted by PresBarackbar — Thu Dec 26, 2024 2:05...

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Gameplay Mods • Re: DOOMablo: a looter-shooter DOOM (v0.10a - Oh, yes)

I've been playing a lot of Diablo 1, 2 and PoE2 for inspiration lately. I'm still thinking that I love Diablo 1 more than any other Diablo game because of its progression not being that much tied to...

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Bugs [GZDoom] • Re: GZDoom v4.13.2 / loading DoomII coop save with 3 players...

Its not the same player but any 1 player out of sync has the error. It says theres an invalid value in oalsound.cpp line 1720 so something is incorrect.Have you tested 3 player on doom 2 and loaded a...

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