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Bugs [GZDoom] • Re: QueryIwad can't be set via DEFCVARS

For a long time there was interest in having the launcher dialog show even if only one IWAD is available and that recently was finally done.The inability to change that via defcvars was a bit of an...

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Graphic/Audio Patches • Re: Fullscreen Statusbar Mod (UPDATE: v5.2.1)

I have consulted Jimmy about his "Faithless Trilogy" mod. There are a lot more problems than just the unsplit bar not showing up:- Split HUD doesn't show the red key- Y/G/B keys display in their...

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TCs, Full Games, and Other Projects • Re: REDS OVER WORLD - 30-level Cold War...

Nice. Been waiting for this one. Really hoping a lot of the signposting and obtuse progression issues are mended.In the meantime, I've quickly cobbled up a preliminary update for ROWAn...

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Scripting • Re: Issue with creating a new player class

Yep, this works perfectly, thank you so much!Statistics: Posted by graeyeye — Sat Jan 25, 2025 2:39 pm

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TCs, Full Games, and Other Projects • Re: Doom Mega 40 Gigabyte Mod Collection

a torrent would be more convenientStatistics: Posted by NotTheTime — Sat Jan 25, 2025 5:04 pm

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Technical Issues • Re: GZDoom perfomance issue

Yes it is a DIY build.Motherboard manufacture is ASUS.Yes i bought windows 11 form the store. The OMEN is for my monitor settings does not have the boosting software active and armory crate is for my...

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Bugs [GZDoom] • CBD

I’ve started using CBD gummies , and they’ve made a clear-cut quarrel in my routine. They’re easy to utilize, palate distinguished, and accommodate a elemental character to include CBD into my day....

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Gameplay Mods • Re: [Reds Over World] ROWAn - A Reds Over World Addon

i think you should try to make this mod standalone and work without the main mod in other words:without the wirejammers beacuse the mod is like 800 mbs or more wich is rather large for a classic doom...

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Gameplay Mods • Re: Jumping Flash Doom [2.0] The monster update!

i kinda wish this were done in a way that all the non-primary-weapon weapons were bound to mouse2, i think it'd be cool to have it be like this instead of having to switch back to the laser after...

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Assets (and other stuff) • (Some) Custom textures not showing in GzDoom but...

Ok, so I've added a few custom texture packs to my WAD. When beginning I started with Boom format, and they all just worked fine there. But for reasons I decided to finish the maps in UDMF. Suddenly...

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Gameplay Mods • Re: POSTAL: Running With Chainsaws - No Remorse, No Regrets

Update your GZDoom, your version is ancient.Statistics: Posted by Hellscribbler — Sun Jan 26, 2025 4:05 pm

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Graphic/Audio Patches • Re: VLT-PBR-POM - Reworked parallax shader, new PBR...

an offset of 0.6 was a conscious decision. Without access to vertex data in the shader there is no way to prevent parallax overdraw and the best you can do if you find overdraw intolerable is in fact...

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Gameplay Mods • Re: DOOMablo: a looter-shooter DOOM (v0.1.6a - I have no idea...

https://www.youtube.com/watch?v=MDFSvd5Ng8AGuess who got a shout-out in a PotaDOOM video?The Youtube embed option doesn't seem to work for me.Statistics: Posted by Jareth247 — Mon Jan 27, 2025 10:18 am

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Gameplay Mods • Re: [wip] Zero Winter

This "Woman like Machine" is the new and DEFINITIVE Protagonist of this project: -Jarelina-Her "Daring Design" is a sign of the change of mentalitythat I had to make to continue with this...

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Assets (and other stuff) • Re: Graphical corruption after converting to...

It looks like its only affecting the flats you converted, paletted flats have to be specifically converted to Doom Flats, not just paletted textures. I've made the same error, and they looked like...

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TCs, Full Games, and Other Projects • Re: LIQUID ASSETS - Standalone GZDoom Game

I haven't got that far into it, but it seems to be working very nicely. It has a good old-school vibe. It kind of reminds me a bit of shooters like Operation Body Count - but obviously quite different...

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Script Library • [ZScript] GZKinematics - Forward Kinematics & FABRIK

I have a heavy nostalgia for 16-bit arcade game bosses with articulated necks and joints, and wanted to include a monster in my project that has a similar type of articulation. In case anyone else...

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TCs, Full Games, and Other Projects • Re: Aliens: The Ultimate Doom

Saw this article on Alien Romulus not long ago https://www.avpgalaxy.net/2025/01/15/ar ... i-designs/ and this site: [https://forresthogg.com/project/alien-romulus-ui]Thought a good artist might take...

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Gameplay Mods • Re: Jumping Flash Doom [2.0] The monster update!

Well, since there's now this cool mob pack available, I had to "remaster" my first video with Jumping Flash Doom: iframe Statistics: Posted by Facínora — Tue Jan 28, 2025 6:42 am

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General • Automap question [Raze 1.9.1]

Automap has two modes: wireframe mode which just overlays the screen, and fully textured mode with the black background; one circles through them with Tab. How do I force the game (occurs in both Duke...

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