Quantcast
Channel: ZDoom
Browsing all 3391 articles
Browse latest View live

Gameplay Mods • Re: Hellrider v0.9c - Swift Demon Killing! (28-04-21)

Hi, i got a question, i'm editing a version of this mod for personal use only, and I wanted to know how to activate the sights or the zoom of the weapons by pressing the right mouse click once, (i...

View Article


Technical Issues • Re: Graphics Errors with newest (Jan 30, 2025) Nvidia...

I'm also having this exact thing on Desktop, Windows 11 24H2, Nvidia 4090 with 572.16 drivers, Vulkan renderer. OpenGL does work fine.Statistics: Posted by mr_daemon — Tue Feb 04, 2025 8:21 pm

View Article


Off-Topic • Re: The "Fresh Free Game Deals" Thread

Looks like RPG Maker VX Ace is available to keep for free until the end of the week.https://store.steampowered.com/app/2207 ... er_VX_Ace/Statistics: Posted by RevanGarcia — Tue Feb 04, 2025 10:06 pm

View Article

Gameplay Mods • Re: Dusted's Pandemonia (v2.6) (+ Monsters-only) (Anarchy and...

Big update 2.6 has been released, featuring a lot of overhauled and new content!Changelog and downloads are included in the original post.Statistics: Posted by DustedPandemonic — Tue Feb 04, 2025...

View Article

Feature Suggestions [GZDoom] • Re: Option to indiscriminately precache...

I use RAM disks on all my systems for browser chache and temp files, and occasionally copy single large files or even whole games to them to speed things up.My current main system has 64 GiB of...

View Article


Creation, Conversion, and Editing • Re: [v1.2.0] DoomerPublish - Easy project...

DoomerPublish v1.2.0This release aims to fix a few more gaps in the processing of files that have been reported and have been quite annoying to work around. It also aims to improve development in...

View Article

Feature Suggestions [GZDoom] • Read the default of a CVar

I don't think anyone's suggested this before, but could there be functions to get the default value of a CVar? This would be useful for option menus, for instance. Currently you could reset the CVar,...

View Article

Creation, Conversion, and Editing • Re: SLADE Discussion - Latest: v3.2.7...

alas the new Slade version 3.2.7 gives me a "procedure entry point" error, "CreateFile2 could not be located in the dynamic link library kernel32.dll" presumably since I am using windows 7, as that...

View Article


Image may be NSFW.
Clik here to view.

Gameplay Mods • Re: Doom Encounter Assault Recon- v2 demo

I don't understand the negative critics you recieved honestly, people act like you are developing a triple-A game. I even say that the first version of this mod was better than the new angled one,...

View Article


TCs, Full Games, and Other Projects • Re: REDS OVER WORLD - 30-level Cold War...

one thing i disliked tho is how i had to wait for all the lore to finish writing between levels which cannot be skipped or accelerated. :/I second that, and would like to add that I would like the...

View Article

Gameplay Mods • Re: Outback Anarchy - D.I.Y. R.I.P.

I know that this will never happen, but it for some reason if you listen to a dipshit rando online, please add a rocket launcher alternative that works more like vanilla. I love every aspect of this...

View Article

Gameplay Mods • Re: Disaster Jester: Classified - Bubblegum and Bloodshed

NeatAs for how to unleash Mayhem Mode?IIRC the default key for Mayhem Mode is H, but you can change it in the keybinds.Statistics: Posted by LossForWords — Thu Feb 06, 2025 2:44 pm

View Article

Gameplay Mods • Re: Alice: Toys of Madness v1.1.1 - Dec. 6, 2024

I am loving the new updates to this mod. I also wanted to recommend using the Alice mod with No More Hitscans viewtopic.php?t=80008 as it greatly helps with some of the difficulty. Alice doesn't have...

View Article


Technical Issues • Re: Black screen when starting GZdoom via UDB

This issue has been around for a long time. It happens when you specify the map on the command line. I made a thread here a while back. This sticky here didn't work for me either...Statistics: Posted...

View Article

Gameplay Mods • Re: Weapons of Saturn

Here's a build I had where the chainsaw used fuel, and has a toggle in the options menu. It's been long enough that I don't remember why I removed it, but I'm just glad I labeled the file...

View Article


Gameplay Mods • Re: Hex fantasy 2.4 monster mod and Fantasy weapons v 0.1 for...

updated-added weapon mod-added new monstersStatistics: Posted by Alb800 — Thu Feb 06, 2025 8:52 pm

View Article

Gameplay Mods • Re: DOOMablo: a looter-shooter DOOM (v0.1.7a - Minor HUD stuff)

If we're talking about new weapons, lemme pitch an idea for a new weapon in each slot:- Claymore: Big sword. Higher damage output than the chainsaw in short bursts, but has a long recovery animation...

View Article


Technical Issues • [Windows] How to setup the environment variables GZDoom...

See title. I haven't found an answerJust so you know, everything is working - GZdoom g4.14.0 found the IWADs from my Steam Copies of Doom and others, but as a fan of knowing how things work I'd like...

View Article

Technical Issues • Re: [Windows] How to setup the environment variables...

They are dynamically generated from hard code.https://github.com/ZDoom/gzdoom/blob/ma ... lpaths.cppFor finding Steam/GOG games it tries to locate your database and then search games based off of...

View Article

TCs, Full Games, and Other Projects • Re: [RELEASE] KLOINKS! - A...

Unfortunately, on gzdoom 4.14, I get a VM abort on the intermission screen:Code: VM execution aborted: Tried to read from address zero.Called from StatusScreen.StartMusic at...

View Article
Browsing all 3391 articles
Browse latest View live