TCs, Full Games, and Other Projects • Re: REDS OVER WORLD - 30-level Cold War...
Just started playing and the quality is - well, high class Do you have a place somewhere where I can post bugs and issues that I find during my playthrough? GitHub Issues or a similar bugtracker might...
View ArticleTCs, Full Games, and Other Projects • Re: Zombie Horde 2 - Devbuild v0.1.0
After a very long development cycle (which technically lasted 6 years) Zombie Horde 2 has finally come to a point where it is considered to be feature complete and ready to be used for development of...
View ArticleScripting • Re: Different projectiles depending on the player's movement...
OK, I figured out part of the problem on my own. I just put this in the moment before the shot:Code: TNT1 A 0 A_JumpIf(GetPlayerInput(INPUT_BUTTONS) & BT_FORWARD, "ALT1");TNT1 A 0...
View ArticleGraphic/Audio Patches • Re: Simple HUD Add-ons [Updated February 3, 2024]
I'm not sure if this was a regression or just an oversight, but it'll now work properly in the latest version.Statistics: Posted by Tekish — Sat Feb 03, 2024 9:38 am
View ArticleScripting • AUDIO: Projectile sometimes just doesn't play audio properly.
Simple as. For the longest time the explosives in my mod would just sometimes not play, I suspected because of sound channel buggery.Lately been editing the explosives so that they'd play three...
View ArticleGameplay Mods • Re: OMERTÁ - A Blue Moon In Your Eyes
Nice mod. Went thru and did a play test. Just gonna list the minor problems I saw that could be fixed easily. *snip* Thank you for the feedback.About the edits, i really don't mind it, i think people...
View ArticleResources • Re: [Sprites] SoniK.O.Fan's sprites
Updated tutorials section:-work with layers; create your custom muzzle flash lighting and blood splats on weapon/hand sprite-instant Doom graphics translation via GIMPSome multiplayer icons (current...
View ArticleGeneral • Re: [SPRITES] Spriting Carnival!!
credit:id Software, Espi, Ebola,Eriance/AmuscariaStatistics: Posted by Tsran908 — Sun Feb 04, 2024 3:53 am
View ArticleGeneral • Re: Mod Download Broken? Request Reuploads Here
Anybody got the last release of Custom Gun?viewtopic.php?t=54303https://web.archive.org/web/20190325230 ... iptdpe.zipStatistics: Posted by wolfman — Sun Feb 04, 2024 4:24 am
View ArticleLevels • First Maps!
Hello.These are my first attempts on mapping. There are 4 WADs for a total of 7 maps for now.Published some time ago on another place, but just now noticed that the ZDoom forums have a place for new...
View ArticleGameplay Mods • Re: DoomRLA EXTENDED [1.1c] - Two new classes! More stuff!
So, Doom Altar. Spoilers naturally. Spoiler:Give it one of each demonic weapon. This can be done across multiple playthroughs and the new cursed dagger helps acquire them. Fitting the last weapon...
View ArticleResources • Re: [Project, Resources] Diopticum
Continuation of the Deus resources: sprites and textures.Statistics: Posted by Diodeus — Sun Feb 04, 2024 10:25 am
View ArticleFeature Suggestions [GZDoom] • Re: On-Screen Keyboard Improvements (AKA...
Point 1 is probably going to be the hardest part, getting it to work inside the console, I know it can be done but I haven't yet figured out how much work this is going to take, and that's definitely...
View ArticleTCs, Full Games, and Other Projects • ZChecker v0.87 FAQ
=============== ─ ============= FAQ ============ ─ =============== Spoiler: How compatible is ZChecker (with other modifications, with old versions, ...)?As compatible as possible. During the...
View ArticleResources • Re: Tsran908's junkyard
add jetbruiserStatistics: Posted by Tsran908 — Mon Feb 05, 2024 3:56 am
View ArticleGameplay Mods • Re: Colander 1.5 (Slaughtertools) - Eternity Engine gameplay mod
I didn't even know Colander was actually posted here, I found it sometime last year on Doomworld and I've been having a lot of fun with it! Just wanted to ask if there's any plans for it in the...
View ArticleBugs [GZDoom] • GetSpriteTexture returns a valid, non-null texture if the...
If an actor whose sprites don't exist is spawned dynamically at runtime, its sprites seem to be remapped to TNT1A0 so it's allowed to exist but not render. Calling GetSpriteTexture() on its current...
View ArticleGeneral • Re: UnknDoomer's corner of ultra silence - Short WAD Reviews /...
30. Red, Dead, & Ready (2024).https://www.doomworld.com/forum/topic/1 ... ead-ready/A tough compact map in hellish style, presented by @Quin. Can serve as a good test of skills for passing on the...
View ArticleGameplay Mods • Re: HyperExia's Scavver's Paradise Addons & Mods
I'm wondering if i'm posting way too much lmaoStatistics: Posted by HyperExia — Mon Feb 05, 2024 11:50 am
View ArticleGameplay Mods • Re: Red Spiral '93 - Hell is a state of mind
Heads up btw and I dont know if this is this mod causing it but I'm experiencing the all ghosts bug whenever I play this mod. Like theres a chance opponents come back but I cant target or kill them...
View Article