TCs, Full Games, and Other Projects • Re: REDS OVER WORLD - 30-level Cold War...
Just started the mod and liking it so far. Only have one question so far. On E1M2. is it normal for the trash around the map to flicker as I walk?This is the fault of the models as-they-were in the...
View ArticleGeneral • Re: [SPRITES] Spriting Carnival!!
I thought it was interesting how Dr. Pyspy made the gargoyles in Doom Delta have faces inspired by the wall texture gargoyle faces, so I wanted to see what it would look like if I tried the same thing...
View ArticleGameplay Mods • Re: [DOWNLOAD] Super Spy Doom (Alpha 12)
Bit of a necromantic post, but I suppose it doesn't hurt to expose hidden gems once in a while. I'm rather surprised by the fact it still works Statistics: Posted by willkuer — Tue Mar 18, 2025 2:15 pm
View ArticleMapping • Looking for lost project
I am looking for wad called My project by Rabbitslayer.I am hoping somebody might still have it and could they post it .Statistics: Posted by Rabbitslayer1 — Tue Mar 18, 2025 8:12 pm
View ArticleMapping • Re: Looking for lost project
MyProject.pk3Statistics: Posted by wolfman — Tue Mar 18, 2025 11:12 pm
View ArticleGameplay Mods • [Zan/QZan] FINAL STAND - A Respawn Timer Mod for Team LMS
FINAL STAND - A Respawn Timer Mod for Team LMSWhat is Final Stand?"Final Stand" is a mod for Zandronum and Q-Zandronum that introduces a dynamic respawn system for Team Last Man Standing (TLMS)....
View ArticleBugs [GZDoom] • Re: Teleport Doesn't Randomly Choose Destinations with Same TID
Can you confirm this map specifically is randomizing in vanilla Hexen? You're using map spots which, according to the teleport code, was an oversight on MAP10. You're supposed to be using teleport...
View ArticleGameplay Mods • Re: HyperExia's Survival Shooter Mod (Previously Scavver's...
I've been playing this a little bit and it's pretty nicely made! I like the new weapons and some new mechanics, though I am unsure how to use the wrench to utilize the scrap items to do something.I...
View ArticleGameplay Mods • Re: Xim's Star Wars Doom - Updated (MAY/4/2024)
This is an amazing mod that I have loved playing with different maps. Incredible work on this!I do have a few bugs, a balance complaint and an oversight however:First bug deals with the droid trooper...
View ArticleScript Library • Re: ZPolyobject - ZScript Polyobject Library
Hello, can you add methods for rotation to absolute angle, in degrees. Using these specials as a basehttps://zdoom.org/wiki/Polyobj_RotateLefthttps://zdoom.org/wiki/Polyobj_RotateRightIf you can't,...
View ArticleGeneral • Re: What happened to LZDoom and QZDoom?
Hey, Glad to know LZDoom is still getting updates. Even if it's a bit behind GZDoom, it's always great to see community-driven projects staying alive. I'll definitely check out the thread in Engines....
View ArticleGameplay Mods • Re: Hell Crusher 0.5 - Skilled based overpowered gameplay mod
Hello, is there any way to remove that death screen prevents you to play the game normally after resurrection? Also sliders for dash, jump power would be nice.Statistics: Posted by Unregret — Thu Mar...
View ArticleGameplay Mods • Re: The Guncaster - 3.888b
Ok i finished doing the patchwork fakemai recomended and its working perfectly now thank you very much!i'm fine with pillow and co. takeing as much time as they need to make sure everything is working...
View ArticleOff-Topic • Re: Spoonerisms?
RashkegisterStatistics: Posted by Redneckerz — Thu Mar 20, 2025 10:54 am
View ArticleGraphic/Audio Patches • Re: Hexen - ELV Project (high quality 3D mod for...
ELV Project: Hexen - Public Demo is released! A 3D mod for Hexen on the Doomsday engine.Trailer:https://youtu.be/n0syJjBfMGc?si=2i7zAeSzepHvomakHow to play:https://talk.dengine.net/discussion/297 ......
View ArticleBugs [GZDoom] • Re: 4.14.1 Footsteps undesirable behaviour, maybe bug
Sounds like either SecPlane.ZAtPoint() isn't the right function to use, doing a quick glance at P_HitFloor(), I'll probably need to add a dedicated 3D floor check by the looks of it.It isn't the right...
View ArticleGeneral • Re: How to make Build games work with Raze
Best practice would be to make a separate folder for each gameStatistics: Posted by Phredreeke — Thu Mar 20, 2025 9:29 pm
View ArticleFeature Suggestions [GZDoom] • Add support for “A_ClientsideACSExecute” (I...
Because to make a separate patch of the mod specifically for GZDoom may be a problem (firstly, to avoid errors with unknown to GZDoom methods it is necessary to make not a patch but a separate version...
View ArticleGameplay Mods • Re: DOOMablo: a looter-shooter DOOM (v0.2.2a - Your eardrums...
Hello everyone. I'm so glad to see continuous interest in my mod!Unfortunately, I'm here with some not so good news. I've started having serious health problems, exactly the ones I mentioned before as...
View ArticleFeature Suggestions [GZDoom] • Ability to scale (and other things) decals in...
It might be useful to be able to set the scale of a placed decal in the editor. Unless I missed it, I don't think this ability already exists.I am mostly thinking about decals such as signs, logos,...
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