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Gameplay Mods • Re: Monster Packs Collection

11/3/2025: Quick update and a clean Doom-style monster pack for Terminator.Statistics: Posted by Unregret — Tue Mar 11, 2025 4:33 am

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Technical Issues • Re: Controller problem

Try increasing the dead zone for the controls that keep the player spinning or pitching when the sticks are stationary.Statistics: Posted by Rachael — Tue Mar 11, 2025 5:23 am

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Gameplay Mods • Re: Rust and Bones - (v1.2) Mar/09

I do have a technical question however. Is the Disable Ricochet option not working? I've tried it with no other mods loaded, changed the setting and saved etc, still seems to generate small red...

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Levels • DOOM+ V1.4.1: Thy Flesh Continued!

DOOM+ V1.4.1 THY FLESH CONTINUED!!!DOOM+ Is a recreation of the 4 episodes from The Ultimate DOOM and recreates them in DOOM 2.I am happy to announce that my first PWAD has been released!It edits the...

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Bugs [GZDoom] • Thing_Remove in ZScript causes a crash

I found that using Thing_Remove() in my ZScript causes a crash upon spawning an actor. I also found that Thing_Destroy() works properly. I made 2 demo files to demonstrate this. Simply type one of the...

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Gameplay Mods • Re: Netronian Chaos V.3.57: The Final, Last, Concluding Update

im been playin with this mod, and i realy like it, idk if you still taking feedback, but what about a keybind for vacumm mode (i dont know if its already a thing in the mod but in cant see anithing...

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Levels • Re: DOOM+ V1.4.1: Thy Flesh Continued!

this mappack is awesomeStatistics: Posted by BLSZDOOM — Tue Mar 11, 2025 9:59 pm

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General • Flashligt or other light source items in wad formats

Looking for flashlight Mods or a flares that are in wad format.as I found thesehttps://www.realm667.com/repository/arm ... flashlighthttps://www.realm667.com/repository/ite ... 001-flaresbut was...

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Gameplay Mods • Re: [RELEASE] DN3DooM - update v.1.08b

I posted an article on moddb with some updates on the upcoming new version:https://www.moddb.com/mods/dn3doom/news ... ew-version iframe iframe Statistics: Posted by kipo — Wed Mar 12, 2025 6:17 am

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Scripting • Re: Making custom patrol routes in Zscript

UPDATE: I did some more testing, and I found out the patrol points need to have the TID of another patrol point passed to them as args[0] to work properly. Functions like UniqueTID don't seem to work...

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Creation, Conversion, and Editing • Re: RustEd: Open-Source Doom Map Editor...

If it works in Linux, reads and saves udmf, works with zdoom text textures, pk3 packs, zip, etc., then it will be in great demand.Statistics: Posted by camper — Wed Mar 12, 2025 7:57 am

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TCs, Full Games, and Other Projects • Re: Pisstake - 2024 Christmas Demo

iframe Mod's still alive.Statistics: Posted by piss mcshit — Wed Mar 12, 2025 12:46 pm

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Gameplay Mods • Re: [RELEASE] DN3DooM - update v.1.08c

Duke is looking gooooood!Statistics: Posted by kabuto — Wed Mar 12, 2025 12:58 pm

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Gameplay Mods • Re: ZPO'ed! v1.2 [09/10/2018]

Hi!Kinda late to the party Nightdive remastered the original last year, so the project could be updated with higher-resolution sprites. The resources are easily accessible in a *.kpf file.Statistics:...

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Levels • Re: castle massacre UPDATE 12/7/2024

730 MB, holy crap.Statistics: Posted by Rowsol — Thu Mar 13, 2025 2:47 am

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Requests • Strife Sacrifice Guy Rotations?

Is anyone willing and able to make angled rotations for the dead sacrificed guy with his heart removed from Strife?Bigger for visibilityI'm trying to place him on a table but the table is a normal...

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TCs, Full Games, and Other Projects • Re: [WIP] Happy Time Circus 3

2 years later: No One Wants To Play With The Clown Anymore. This is a quote from a movie character. Please, come back to this map sometimes.Statistics: Posted by Unregret — Tue Mar 18, 2025 11:07 am

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Gameplay Mods • Re: HXRTC Project Golden Edition Plus R17a (Update 1 Mar 2025)

Hi again! I really appreciate how polite and helpful you were in addressing my issue before, so I hesitated to bring this up again because I didn’t want to be a bother. However, after testing it...

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Developer Blog • Re: Translating GZDoom's text content. Read if you want to help

I need a new column for my language. Should I create it myself or?Statistics: Posted by flufz — Tue Mar 18, 2025 12:40 pm

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Gameplay Mods • Re: [0.10.6] Gun Bonsai -- everything-compatible weapon...

I'm trying to play the most recent version of the mod and it keeps throwing up this error message. It doesn't matter what version of GZDoom, it doesn't work with the program regardless. I tried...

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