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TCs, Full Games, and Other Projects • Re: [Partial Conversion]A FISTFUL OF...

Hi!Tnx for checking out this mod.I made the maps brighter and fixed a lot of texture issues. Mud and Barrels will be also fixed in the near future.ATM I am working on a new Episode "Demonic West" and...

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General • Re: "I Can't Find This WAD" thread

This is a long shot...but I'm looking for a mapset that starts in a very detailed doom-cute techbase with actual marine npc's mulling about. The first map is peaceful, but a short ways into the map...

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Rules and Forum Announcements • Re: ZDoom Wiki Thread

https://zdoom.org/wiki/ZScript_actor_flags> The only flags which cannot be changed this way are NOSECTOR and NOBLOCKMAPAlso COUNT* flags must be changed using A_ChangeCountFlags to update counts on...

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Gameplay Mods • Re: SoM's GunBonsai Addons and Patches (March 6, 2025)

Hi this mods/patches are amazing - especially Ammo Reserves. It usually works great with any mod but somehow it doesn't work with project brutality at all. Hud for it doesn't show and ammo not going...

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Off-Topic • Re: New Member Introductions

Hello, I came from Doomworld and played Doom2.I'm making a mod right now.Statistics: Posted by HungryGzoong — Sun Apr 13, 2025 9:50 am

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Scripting • How to use A_JumpIfTargetinLOS?

Code: Missile:POSS F 0 A_PlaySound("insertsoundeffect");POSS E 6 A_FaceTarget;POSS E 6 A_FaceTarget;POSS E 6 A_FaceTarget;goto Missile1;Missile1:POSS F 0 A_PlaySound("insertsoundeffect"); //looping...

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Creation, Conversion, and Editing • Re: Ultimate Doom Builder

Purely out of interest (and I suspect the answer is rounding errors) when I place a 128x128 texture on a wall that is 96 wide by 96 tall and ask UDB to scale the texture to fit the wall, the scale...

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General • Final doomer + customizer deleted

Hello!I usually play final doomer with the customizer addon , but i got a new pc and when i went to download it , i found that it was deleted!I would be really glad if anyone has a copy of the addon ,...

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Scripting • [ZSCRIPT] My CVAR togglable attack modes aren't working

So I have a weapon that attacks different things depending on a cvar mws_bfg10k_attackmode. It's supposed to call A_BFGSpray when it's 0, and A_Explode when it's 1.I have noticed the following...

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Scripting • Best way to give player explosion tinnitus?

I'm trying to do that effect when the player is too close to an explosion and they get a bit of temporary tinnitus.I'm thinking that modifying explosions to give the player some inventory item via...

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Scripting • Re: Best way to give player explosion tinnitus?

I know this isn't a real answer to the question and seriously frowned upon here, but...As someone with tinnitus: Please don't. Seriously. It's horrible for us and it triggers the real thing.And even...

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Projects • Re: [Shadow Warrior] Minimized/fixed Wanton Destruction

Came in on this late, but thanks for the fixes Since TD doesn't have a TITLEPIC (or whatever it's properly called in BUILD), I hacked one up based on the SWCR image used in mod selection. It won't win...

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Gameplay Mods • Re: [minimod] Universal(ish?) Kill Rewards

only Splatterhouse mod as i was trying play that mod with that one.Assuming you mean this: https://mikestoybox.net/2017/02/12/splatterhouse-3d/, seemed to be working for me still. What about it isn't...

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Graphic/Audio Patches • Helmeter - Dynamic, reactive visor HUD

HUD mod I made, to practice ZScript and because most visor HUDs are bloated and/or outdated.Has many features, including dynamic cracking, swaying, blood, startup/death sequences, and more.Many...

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Graphic/Audio Patches • Re: Helmeter - Dynamic, reactive visor HUD

Oooh, me likey.Statistics: Posted by Carrotear — Mon Apr 14, 2025 7:54 pm

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Scripting • [ZSCRIPT] How would I port the Eternity Engine's BFG attacks to...

If you don't know what I'm talking about, I mean the custom EE code pointers A_BFG11KHit, A_BFGBurst, and A_BouncingBFG. Which one is used instead of vanilla's A_BFGSpray depends on the user's...

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Creation, Conversion, and Editing • Re: Ultimate Doom Builder

Well, that would explain it. Thanks for the answer.Statistics: Posted by Enjay — Tue Apr 15, 2025 5:24 am

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TCs, Full Games, and Other Projects • Re: [WIP] Happy Time Circus 3

After dealing with a hazardous evil, there's nothing more satisfying than destroying the invaders properties.Payback's a bitch, clown.(You get to do this multiple times.)-----Also I've received...

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Gameplay Mods • Re: [GZD 4.11.3a] Fragmentation v1.0

i just tried this out, for some reason i missed this mod.Lots of fun so far! love the extra additions. Big fan of the shotgun with rifle alt too. any way to get a smaller hud though? I'm gonna play...

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Off-Topic • Re: The "Fresh Free Game Deals" Thread

https://store.steampowered.com/app/2866 ... 2033_Reduxhttps://www.gog.com/ru/game/metro_2033_redux2 days leftThank you for that one! I had noticed it on GOG but didn't know it was also being given...

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