TCs, Full Games, and Other Projects • Re: [Partial Conversion]A FISTFUL OF...
Hi!Tnx for checking out this mod.I made the maps brighter and fixed a lot of texture issues. Mud and Barrels will be also fixed in the near future.ATM I am working on a new Episode "Demonic West" and...
View ArticleGeneral • Re: "I Can't Find This WAD" thread
This is a long shot...but I'm looking for a mapset that starts in a very detailed doom-cute techbase with actual marine npc's mulling about. The first map is peaceful, but a short ways into the map...
View ArticleRules and Forum Announcements • Re: ZDoom Wiki Thread
https://zdoom.org/wiki/ZScript_actor_flags> The only flags which cannot be changed this way are NOSECTOR and NOBLOCKMAPAlso COUNT* flags must be changed using A_ChangeCountFlags to update counts on...
View ArticleGameplay Mods • Re: SoM's GunBonsai Addons and Patches (March 6, 2025)
Hi this mods/patches are amazing - especially Ammo Reserves. It usually works great with any mod but somehow it doesn't work with project brutality at all. Hud for it doesn't show and ammo not going...
View ArticleOff-Topic • Re: New Member Introductions
Hello, I came from Doomworld and played Doom2.I'm making a mod right now.Statistics: Posted by HungryGzoong — Sun Apr 13, 2025 9:50 am
View ArticleScripting • How to use A_JumpIfTargetinLOS?
Code: Missile:POSS F 0 A_PlaySound("insertsoundeffect");POSS E 6 A_FaceTarget;POSS E 6 A_FaceTarget;POSS E 6 A_FaceTarget;goto Missile1;Missile1:POSS F 0 A_PlaySound("insertsoundeffect"); //looping...
View ArticleCreation, Conversion, and Editing • Re: Ultimate Doom Builder
Purely out of interest (and I suspect the answer is rounding errors) when I place a 128x128 texture on a wall that is 96 wide by 96 tall and ask UDB to scale the texture to fit the wall, the scale...
View ArticleGeneral • Final doomer + customizer deleted
Hello!I usually play final doomer with the customizer addon , but i got a new pc and when i went to download it , i found that it was deleted!I would be really glad if anyone has a copy of the addon ,...
View ArticleScripting • [ZSCRIPT] My CVAR togglable attack modes aren't working
So I have a weapon that attacks different things depending on a cvar mws_bfg10k_attackmode. It's supposed to call A_BFGSpray when it's 0, and A_Explode when it's 1.I have noticed the following...
View ArticleScripting • Best way to give player explosion tinnitus?
I'm trying to do that effect when the player is too close to an explosion and they get a bit of temporary tinnitus.I'm thinking that modifying explosions to give the player some inventory item via...
View ArticleScripting • Re: Best way to give player explosion tinnitus?
I know this isn't a real answer to the question and seriously frowned upon here, but...As someone with tinnitus: Please don't. Seriously. It's horrible for us and it triggers the real thing.And even...
View ArticleProjects • Re: [Shadow Warrior] Minimized/fixed Wanton Destruction
Came in on this late, but thanks for the fixes Since TD doesn't have a TITLEPIC (or whatever it's properly called in BUILD), I hacked one up based on the SWCR image used in mod selection. It won't win...
View ArticleGameplay Mods • Re: [minimod] Universal(ish?) Kill Rewards
only Splatterhouse mod as i was trying play that mod with that one.Assuming you mean this: https://mikestoybox.net/2017/02/12/splatterhouse-3d/, seemed to be working for me still. What about it isn't...
View ArticleGraphic/Audio Patches • Helmeter - Dynamic, reactive visor HUD
HUD mod I made, to practice ZScript and because most visor HUDs are bloated and/or outdated.Has many features, including dynamic cracking, swaying, blood, startup/death sequences, and more.Many...
View ArticleGraphic/Audio Patches • Re: Helmeter - Dynamic, reactive visor HUD
Oooh, me likey.Statistics: Posted by Carrotear — Mon Apr 14, 2025 7:54 pm
View ArticleScripting • [ZSCRIPT] How would I port the Eternity Engine's BFG attacks to...
If you don't know what I'm talking about, I mean the custom EE code pointers A_BFG11KHit, A_BFGBurst, and A_BouncingBFG. Which one is used instead of vanilla's A_BFGSpray depends on the user's...
View ArticleCreation, Conversion, and Editing • Re: Ultimate Doom Builder
Well, that would explain it. Thanks for the answer.Statistics: Posted by Enjay — Tue Apr 15, 2025 5:24 am
View ArticleTCs, Full Games, and Other Projects • Re: [WIP] Happy Time Circus 3
After dealing with a hazardous evil, there's nothing more satisfying than destroying the invaders properties.Payback's a bitch, clown.(You get to do this multiple times.)-----Also I've received...
View ArticleGameplay Mods • Re: [GZD 4.11.3a] Fragmentation v1.0
i just tried this out, for some reason i missed this mod.Lots of fun so far! love the extra additions. Big fan of the shotgun with rifle alt too. any way to get a smaller hud though? I'm gonna play...
View ArticleOff-Topic • Re: The "Fresh Free Game Deals" Thread
https://store.steampowered.com/app/2866 ... 2033_Reduxhttps://www.gog.com/ru/game/metro_2033_redux2 days leftThank you for that one! I had noticed it on GOG but didn't know it was also being given...
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