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TCs, Full Games, and Other Projects • Re: Endless Madness 2: Nuclear Boogaloo

I laughed out loud at the first one, a very incongruous and unique mod.I hope to be able to discover this sequel in good conditions, but I didn't know “VKDOOM” and it turns out that with my RTX2080 I...

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Scripting • Zdoom Scripting Help

Hello,I want to lower a sector from 128 to -64 when the player kills four enemies. I don't know how to put the script together to accomplish this. I'm using DB2 btw. I am somewhat familiar with...

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Gameplay Mods • Re: [wip] Zero Winter: Anime Third-Person-Shooter

That looks INSANE. Shared it on my social media already. This has to blow op. This looks so fantastic..can't wait to try it with an awesome map and some quake 2 monsters or so.. or do you plan...

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Scripting • Re: How to use A_JumpIfTargetinLOS?

It seems like you have it backwards.Your code looks like if the target is in line of sight, it jumps to the refire code, and if they're not in sight, it jumps to the attack.Try:Code: Missile:POSS F 0...

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General • Re: ZDoom Community Top Works of All Time

Can I change my votes?3 - Doom CE3 - RRWM (the weapons mod, not the standalone HUD)3 - FlexiHUD3 - Doom RLA1 - Target Spy1 - DamNums1 - Mod MenuStatistics: Posted by yum13241 — Wed Apr 16, 2025 11:41 am

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Gameplay Mods • Re: [WiP] Digital Weapon Mod v1.1

Good mod, but is there any way to turn off weapon recoil, because it's quite embarrassing.Statistics: Posted by Dolphinboy86 — Wed Apr 16, 2025 2:56 pm

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Graphic/Audio Patches • Re: [v1.1 out now] Helmeter - Dynamic, reactive visor...

v1.1 is out now, with a nifty little showcase to go with itChangelog:-Added a 5th crack to the visor-Fixed helmet top graphic using an outdated design without holes for the armor overlay (oops)-Added...

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Scripting • Re: Zdoom Scripting Help

I think the easiest way is to give the enemies a special to activates a script when they die. Maybe use ACS_ExecuteAlways in case two enemies die simultaneously. The script should add 1 to a variable...

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Tutorials • Re: Music looping guide using tags

LOOP_STARTLOOP_END...RPG Maker uses LOOP_LENGTH instead of LOOP_END. That's why my looped music isn't working...Statistics: Posted by RainbowBlade — Wed Apr 16, 2025 9:01 pm

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Gameplay Mods • Re: [GZD 4.11.3a] Fragmentation v1.0

Hey sorry for the late reply my new windows update has been giving me some problems.When I first uploaded vbeta I saw one person also disliked the HUD but I wanted to see if it was just them so I...

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Creation, Conversion, and Editing • Re: Ultimate Doom Builder

A question about texture alignment - in a specific circumstance.I noticed when making a map that has 3D floors and railings along the edge of the 3D floors, that letting UDB align the railings (Y...

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Mapping • Vanilla Bridge

I know that tis is well-worn territory. I want anyone reading this to understand that I have gone over the tutorials and videos many times over and have attempted to follow them step by step (you'll...

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TCs, Full Games, and Other Projects • Re: Endless Madness 2: Nuclear Boogaloo...

hey there,is this compatible with other gameplay/weapon mods?Statistics: Posted by BLSZDOOM — Thu Apr 17, 2025 10:35 am

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Mapping • Re: Vanilla Bridge

The best tutorial for a vanilla bridge ishttps://www.doomworld.com/tutorials/fx8.phpStep by step it shows how it was done in Requiem MAP13Statistics: Posted by Kappes Buur — Thu Apr 17, 2025 1:11 pm

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Technical Issues • /* after Path for IWAD search

On a laptop I was using last year with Win7 (not sure which gzdoom ver.) you were able to put under [IWADSearch.Directories] something like Path=$PROGDIR/* and when adding those last two characters to...

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Gameplay Mods • Re: [0.10.6] Gun Bonsai -- everything-compatible weapon...

Hey there! On Heretic, is there a way to keep a weapon's upgrades when using a tome of power? I know that normal and upgraded weapons don't share the same weaponclass, but maybe someone has created a...

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Gameplay Mods • Re: [Release] The Trailblazer - 1.5e

Adore the mod, however, I cant for the life of me figure out how to upgrade my weapons. In fact, Ive neither run into any junk on the map nor seen any tool belt in my inventory. Did I have to install...

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Gameplay Mods • Re: Zagemod (v1.6 RELEASED, pg 25)

I really love this mod, really the only thing keeping me from playing it even more is its minor flaws with other monster mods, such as the inability to get the rifle weapons or grenades for the...

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Gameplay Mods • Re: ReLite

Does anybody know what happened to the author of the mod?Statistics: Posted by cortes2k — Fri Apr 18, 2025 4:33 pm

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Graphic/Audio Patches • Re: [v1.1 out now] Helmeter - Dynamic, reactive visor...

Works perfectly! Lots of options too! Would be cool ifni can scale the items on the side of the visor.Statistics: Posted by cosmos10040 — Fri Apr 18, 2025 4:38 pm

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