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Off-Topic • Quake 2 mod recommendations

As the Q2 modding landscape is a bit barren and new content rather hard to find, does anyone have some recommendations about good additional content to play, or specific places where to look for it?I...

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Off-Topic • Re: Quake 2 mod recommendations

Quake 2 Remaster (can get it on GOG if you hate Steam) - it contains an entirely new and canonical expansion pack called Call of the Machine, which was skillfully crafted by Machine Games.Statistics:...

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Scripting • Re: Different projectiles depending on the player's movement...

it works great, thank you! But I have another question that is only loosely related to the topic (I hope it's not a problem). with this method, I can also make the weapon jump to the "walking...

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Gameplay Mods • Re: ARACNOCIDE 2.7 (Updated 03/Sep/23)

Well, I don't think there's a better way to do that other than tweaking your resolution.Statistics: Posted by Dr_Cosmobyte — Fri Feb 09, 2024 9:58 am

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Gameplay Mods • Re: Act Of Violence - A Dying Breed

Just finished the Moonblood wad using this mod, so here's one more thought. I felt like the mod was missing a good sniper weapon. (not necessarily a sniper rifle, but just a weapon that's good for...

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Gameplay Mods • Re: [5.5] Corruption Cards - 200+ Gameplay warping cards!

My pinkies look like this https://ibb.co/7kKqVKN, I think it is when I choose the card that makes them hard to see.Statistics: Posted by Cheater87 — Sat Feb 10, 2024 7:58 am

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Gameplay Mods • Re: Friendly Zombies: Official Release v1.1

It is possible to have 3rd zombie bro as "Heavy Weapon Dude" as well?Statistics: Posted by RastaManGames — Sat Feb 10, 2024 10:40 am

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TCs, Full Games, and Other Projects • Re: Zombie Horde 2 - Devbuild v0.2.0

Zombie Horde 2 Devbuild v0.2.0 Added a collection of Doom 2 textures which can be used to develop a new or existing map. Note some textures were not included as these do not fit a Zombie Horde map....

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TCs, Full Games, and Other Projects • Re: REDS OVER WORLD - 30-level Cold War...

I haven't got too far into this yet (pressures of real life) but I'm really enjoying what I have seen so far. Very nice, very atmospheric and exactly the kind of game I like to play.I did encounter a...

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Gameplay Mods • Re: [0.10.6] Gun Bonsai -- everything-compatible weapon...

I think the upgrades should be clearer on what explosives cause self-damage. While the exploding enemies upgrade says it's explosions deal -50% self damage, that's not the case with the bouncing bombs...

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Gameplay Mods • Re: LEGION - The HoD Monster Mod [Update 4] 2/11/2024

We finally did it, Update 4 is out! You can find it and the latest changelog in the OP now.Here are some highlights Complete code overhaul New monster: Torment Elemental Cyborg Scout and Bruiser Demon...

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Mapping • How do i make destructible walls in udmf?

i want to make destructible walls that explode with a explosive weapon kinda like duke nukem 3d, how do i do it?Statistics: Posted by JetteboyTV — Sun Feb 11, 2024 10:47 pm

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Off-Topic • Re: Quake 2 mod recommendations

Thanks! That Youtube channel is amazing and has lots of more recent content I have never seen. Highly recommended for when you want to get some new Q2 mods to play. Statistics: Posted by Professor...

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Graphic/Audio Patches • Re: Xbox style animated M_DOOMs for Doom 1/2/Complete

iframe Now if only I could figure out how to adjust the ones with text upwards a little...Statistics: Posted by PandaDoomer — Mon Feb 12, 2024 9:36 am

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Mapping • Looking For A Map

Does anyone have a map, or know where I can find maps, that are complete copies of the original maps from doom 1 and 2, but with sectored lighting like the PSX version? (please dont suggest I play the...

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Scripting • Help with Wadsmoosh Edit

So I am editing my Wadsmoosh to include the PSX Levels, and other stuff. I was wondering if Somebody could help me set up something similar to PSX Doom CE where upon launching E1M1 you get "THE STORY...

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Creation, Conversion, and Editing • Re: WadSmoosh - merge all official id...

I wonder if it's possible with ZScript to split the episode menu into three: a "Choose game" that would have Doom and Doom II, then a "choose episode" which would have a list for Doom (the regular...

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TCs, Full Games, and Other Projects • Re: Re-PowerSlave v1

First, I would like to say with gratitude, you did a wonderful job, and I am enjoying the game very much, but I have no documentation, so I am learning about inventory and weapons by trial and error...

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Gameplay Mods • Re: Bullet-Eye - v0.12.3 - 2/3/24 - Fixes and Improvements!

Alright, i've done a few playthroughs with the new update and have a couple small problems to report.-The spawn rate for the Void Coil seems really low, in the three playthrough I've done so far it's...

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Levels • Re: Doom Returns - FINAL PREVIEW [Megawad]

Our Valentine's Day gift to the Doom community! Doom Returns will be released at 12am UTC on February 14th (the evening of the 13th U.S. time).Also, you can watch us stream Episode 3 in co-op mode on...

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