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Resources • Source-styled ladder

New library/mapper's resource that allows to easily create Source-engine-styled vertical ladders.Features Place your ladder's "hitbox" with a new class, FuncLadder. The player can approach this object...

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Shaders • Re: Palette Shader - A Rachael-Belmondo Production

Hello all! Sorry for the bump, but I've updated this mod with the following changes:Updated to use PPShader instead of the now-deprecated Shader.Shader is now actually disabled when turned off.And...

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Feature Suggestions [GZDoom] • Pain chance factor on weapons

I could really use a way to adjust pain chance on weapons, without the need to edit monsters. A setting like PainChanceFactor would work wonders. Currently, if I want a powerful weapon to have a...

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Feature Suggestions [GZDoom] • Add allowduplicates cvar to CFG

For now, -allowduplicates works only in windows command line (BAT files). Suggestion is to add this to CFG (and maybe to INI too)Link to related discussion: viewtopic.php?p=1251948&sid=456ec0de53c...

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ZDoom (and related) News • Re: GZDoom 4.12.2 released

I think that is possible but it will require a separate feature suggestion.suggestion created: viewtopic.php?t=79072Statistics: Posted by theleo_ua — Thu May 02, 2024 2:19 am

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Gameplay Mods • Re: Bullet-Eye - v0.12.5b - 3/5/24 - Even More Improvements!

Hey Mor! Haven't had much to report as of late because honestly the most recent updates have been great! I love the new Rapid weapon, I'm glad that the Void Coil is way more common now and can...

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Resources • Re: ZSAnimator - a Blender to ZScript workflow for weapon animations

Can someone please move this thread from Script Library to Resources? Since it's more of a resourceStatistics: Posted by Recurracy — Thu May 02, 2024 5:02 am

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Scripting • Re: Radius and Radius Damage Adjustment

You just need to set the fulldamagedistance parameterStatistics: Posted by SPZ1 — Thu May 02, 2024 6:15 am

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Assets (and other stuff) • Re: Simple model help

Let me start at step 1 - what modeler program should I use? Blender? I just want to create a cube, so don't need anything fancy. If I could create a model by hand in a text file I'd be fine with...

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Scripting • Setting Max Health

Hey Lads. I need help writing a ZSCRIPT that will set MAXIMUM HEALTH to 500. I previously had it set before, but when I began installing the "SunMadCat" Monster mod, it has altered the Max health to...

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Levels • Re: SPZ1 :: Unspecified Evil

Crypt of the Underlord - A redesigned puzzleEgg Hatchery - A visual overhaulStatistics: Posted by SPZ1 — Thu May 02, 2024 7:51 pm

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Feature Suggestions [GZDoom] • Re: Pain chance factor on weapons

This is a "just" tier solution but here's how you can legally hack it:Code: // Do this on a puff or projectile.override void BeginPlay(){Super.BeginPlay();if(random(1, 100) <= 40) // 40% chance to...

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General • Re: Toby Accessibility Mod - DOOM for the blind [V7.0 RELEASED!]

@t_doom-shroom-5440In this case you will most likely want to read this article:https://zdoom.org/wiki/SNDINFOSNDINFO files are used by GZDoom to define sounds and their properties.In Toby...

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TCs, Full Games, and Other Projects • Re: Space Cats Saga+ (Final) massive...

You're German??Absolut genial!! So awesome to see a German mod creator. And with such an amazing modStatistics: Posted by Ferretmanjcdenton — Fri May 03, 2024 5:40 am

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Gameplay Mods • Re: Dino Crisis 2 Weapons Mod! (v1 Release 01/05/2024)

I am dumb and i forgot to link the amazing Dino Crisis map by Laser-Doom. Don't forget to play this awesome recreation!Operation Ibis Island by Laser DoomEnjoy!Statistics: Posted by Dr_Cosmobyte — Fri...

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Off-Topic • Re: What games do you play other than Doom?

Shooters that I like include:Quake 4Doom 3Perfect DarkGoldenEye 007Turok 2 : Seeds of EvilDuke Nukem : Zero HourResident Evil 2, 3, 4, and ZeroGrand Theft Auto 3 and San AndreasHalf-Life 1 and 2I'm a...

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Scripting • Re: Question about Decals on floors/walls

Decals don't have a way to be exact with a wall texture as if they were a wall texture themselves. But what does it matter? Nobody is going to say anything if the scale of a decal to wall texture...

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Scripting • Re: Stop Player Turning/Rotation

Since you already use ZScript, you can override the CheckPitch virtual function and leave it blank to disable looking up and down completely and the MovePlayer virtual function to disable both moving...

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Scripting • Re: Setting Max Health

The simplest method would be to define a new player class (or locate it if it's already included) and set its Health and Player.MaxHealth properties to 500.If you want it to be done automatically and...

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General • Re: I can't delete all of my save games at once!

The bug has been fixed with this commit: https://github.com/ZDoom/gzdoom/commit/ ... 9bd38c7529Statistics: Posted by Nash — Sat May 04, 2024 12:22 am

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