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Technical Issues • Re: [4.12.2] Some maps starting as black and white garbage

Would you type into console "vid_preferbackend" and see what's the result? If it's "0" (= OpenGL), it could be the same as in here:viewtopic.php?t=79009Statistics: Posted by simc — Sun Apr 28, 2024...

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TCs, Full Games, and Other Projects • DI: Debt is Inevitable (Wishlist on Steam)

"DI: Debt is Inevitable" is a wave-based rougelike FPS where in between waves you visit a shop with prices that increase with each purchase/rental. Keep your combo high and grab as many coins as you...

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Projects • Re: [Duke3D] Alien World Order (v1.54)

OK I managed to understand why that was happening (spoiler: human error).I was using the "-file" parameter to load "WorldOrder.grp" on top of "DUKE3D.GRP" When loading it directly using the "-gamegrp"...

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Assets (and other stuff) • Re: Using ANIMDEFS

Well, the wiki page says it pretty clearly."name-of-sound-how-you-want-to-refer-to-said-sound" = "name-of-sound-lump.extension".Reason why the soundn doesnt work are numerous - the sound is in...

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Gameplay Mods • Re: [Reds Over World] ROWAn - A Reds Over World Addon

Was thinking of playing ROWAn with regular ol' Doom 2 mapsets, so I went and cobbled up some wirejammers. Only works with ROWAn loaded due to the extra code being particularly specific, like...

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Script Library • Re: ZSAnimator - a Blender to ZScript workflow for weapon...

iframe the first weapon I animated with this system is pretty much done nowStatistics: Posted by Recurracy — Mon Apr 29, 2024 4:28 pm

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Gameplay Mods • Re: Somewhere in Hell - Madness Combat inspired mod (Grunts...

iframe im cooking up a new system that i dubbed 'zsanimator', it's a framework that lets you export blender animations directly into gzdoom with, if i am allowed to say so myself, fairly good...

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Resources • Re: Mike12's Resources - Blood-style Revolver, 12/4/2016

I noticed that wayback machine has most of the stuff that was on here. Might be worth going through again and downloading everything.Statistics: Posted by StrikerMan780 — Mon Apr 29, 2024 6:11 pm

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Closed Bugs [GZDoom] • Re: A_LookEx Defaults to LOOKALLAROUND behavior

Thanks for the test pk3. Added the additional check as you pointed: https://github.com/ZDoom/gzdoom/pull/2547Statistics: Posted by Ru5tK1ng — Mon Apr 29, 2024 10:15 pm

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Gameplay Mods • Re: [minimod][v0.3.1] Warm Reception

4.12 appears to have broken this (disable hot starts)edit: It appears to only be the case when replacing the monsters, ie. randomspawner. Worked fine on 4.11.Statistics: Posted by Rowsol — Mon Apr 29,...

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Bugs [GZDoom] • Save Deletion

Hello! I would like to report a small bug.Well, there is a problem when I try to delete a save file through GZDoom. When I press "delete" on a save file and then press "yes" to confirm it, it looks...

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Gameplay Mods • Re: Skeletal Doom 1.07d

This has potential, but there's a couple of clunky details, and there's an important lesson that Hideous Destructor learned that really needs to be applied here.Firstly, the awkward details:- Mag...

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Scripting • Re: Attacksound Not Playing

Your SNDINFO defines weapons/gock while your ZScript tries to play weapon/gock.Also, your "sounds" folder is actually named " sounds", which I also had to fix to get the sound to work.Statistics:...

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Creation, Conversion, and Editing • Re: Ultimate Doom Builder

The screenshot and text do not mention which port you are usingI'm mapping for GZDoom, using a modified config for GZDoom UDMF.After further investigation, I believe my modified config is what is...

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Closed Bugs [GZDoom] • Something wrong with sector lighting

Currently set to Classic, testing on 4.12.2. Present on both backends (GL, Vulkan) and on all light modes.This is how it looks in the editor. The selected sector is where I stand in-game and where the...

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TCs, Full Games, and Other Projects • Re: Venturous 1.5 Release

BTW, I forgot if this was asked already... but from where did you source the textures? Or did you make them yourself?I reckon 50 - 75% of the textures are mine. The rest are OTEX and Hexen2. Hope you...

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Closed Bugs [GZDoom] • Re: Something wrong with sector lighting

Doom's default lighting is not linear. If you use a light mode that is designed to look close to the software renderer this is unavoidable. If this is important you will have to use another light mode...

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Bugs [GZDoom] • Re: [4.12.2/4.12.1] Segfault when loading map from directory

What makes you think that?Lucky guess. The main difference between Linux and Windows is the case sensitive file system, and when there's file access problems on Linux that usually tends to be the...

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Closed Bugs [GZDoom] • Re: 4.12 won't load..

This is from the code that reads the steam installation folders.Of course this shouldn't abort if parsing the file fails - in that case it should just return without Steam info.Statistics: Posted by...

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Gameplay Mods • Re: Dino Crisis 2 Weapons Mod! (v1 Release 01/05/2024)

Ahhh Dino Crisis 2, that brings back memories. So broken that you can spend like 4 hours grinding points on raptors with 100+ kill streaks in the beginning stage to unlock all of the weapons and gear....

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