Gameplay Mods • Re: Dino rampage V3 -headshots and xdeaths added etc
Updated 05/21/2024 https://www.mediafire.com/file/psjuot57 ... 3.rar/fileStatistics: Posted by Alb800 — Tue May 21, 2024 7:55 pm
View ArticleZDoom (and related) News • Re: GZDoom 4.12.0 released
How exactly are we supposed to check wads for console errors if we use the norun parameter, can't see the console for potential errors?Edit: it will only show the console if the wad itself can't run...
View ArticleGameplay Mods • Re: HyperExia's Scavver's Paradise Addons & Mods
NEW CHANGES!Tweaked armor spawns (not perfect, probably still a wip)- Green Armor will be replaced by armor Tiers 1-3- Blue Armor will be replaced by armor Tiers 4 & 540mm Shrapnel Cannon has it's...
View ArticleGameplay Mods • Re: Hellrider v0.9c - Swift Demon Killing! (28-04-21)
So since GZD 4.12 nuked Hellrider, somebody had to fix it to work and now its here. Sadly I cant put this on the OP but here's the link to the fixed version.I highly recommend that @Endie download...
View ArticleFeature Suggestions [Raze] • Freeing Captive Babes
Hiya, wondering if it's possible to add a toggleable feature to free captured babes like in DN64?Statistics: Posted by salahmander2 — Wed May 22, 2024 3:04 pm
View ArticleClosed Feature Suggestions [GZDoom] • Re: Option to turn back vanilla Partial...
Nevermind, a PR has been merged. Somehow that fell off my radar.Statistics: Posted by Rachael — Wed May 22, 2024 3:25 pm
View ArticleGameplay Mods • Re: Stylish Hell Restyled - A revamp of APsychicMonkey's...
Another update is here, with more coding improvements, alterations to attacks, and some fixes to some bugs that escaped my notice. Also implemented now are XDeath states; even if attacks don't have a...
View ArticleAssets (and other stuff) • A way to disable lighting on a weapon model?
You can see that when this weapon is brought into a light, the arm portion of it looks like crap.Statistics: Posted by SPZ1 — Wed May 22, 2024 7:06 pm
View ArticleResources • Re: [Sprites] [Weapons] [Monsters] CYBER'S REALM OF RESOURCES
Hey yall, been a good while hasnt it? Been in a Doom phase for a while now but I'm not sure how long it'll last so I'm here to drop off some more stuff Made some edits to the laser 1911 that I've...
View ArticleOff-Topic • Re: The WIP Thread
I don't think I've actually played the null space map in 1024 somehow, just the OG null space. I've been pretty busy with Beyond Sunset and so I haven't had as much time for modding but I've become a...
View ArticleCreation, Conversion, and Editing • Re: SLADE Discussion - Latest: v3.2.5...
Is there any way to export an image of a map so it looks as is does in the editor view (i.e., with textures, sprites, etc.), instead of the very basic result you get when using the "Save Map Image"...
View ArticleFeature Suggestions [GZDoom] • Re: Windows ARM64 Build
Correct me if I'm wrong, but isn't the main problem here that Windows/ARM only has native D3D support and has to do both OpenGL and Vulkan through rather poor emulation layers?Statistics: Posted by...
View ArticleBugs [GZDoom] • Re: [4.12.1] Bugs in Heretic and Hexen
Yes, morphing appears to be bugged in 4.12.1. It's not just Heretic and Hexen, though other games don't have morphing without mods. It seems to spawn a morphed monster while a separate monster of an...
View ArticleScripting • Re: Can I skip args in SetThingSpecial?
Code: SetThingSpecial (WichLight, 0, RedValue, GreenValue, BluedValue); It sounds like you're changing the special of these objects to 0, which is nothing.What special id are you trying to set them...
View ArticleGameplay Mods • Re: ReLite
I like to be able to use it in bigger maps, currently the bigger maps take too long to load maybe its loading too much at the same time? I was using a training map (eldrich) that had a lot of weapons...
View ArticleScripting • Re: Make weapon unselectable without removing it
For anyone interested, I figured out a solution. I adapted m8f's event handler code in this thread. viewtopic.php?p=1180028&hilit=Spell#p1180028Basically, I set up the event handler to override...
View ArticleGameplay Mods • Clean Up Hell - cleaning simulator
iframe The demons of hell have broken loose and the only one around to do anything about it is you, a lowly janitor. You've got to stop the invasion and make sure the place is still clean so the team...
View ArticleRequests • [code request] Make this pistol have a suppressor function when...
Hello, I was wondering if someone would be able to edit this existing code to make it when you altfire it goes into an animation where the player attaches a suppressor to it and the weapon is...
View ArticleBugs [GZDoom] • Dev builds broken
Not a GZDoom bug, but...Dev builds on the DRD Team site have been been broken for a month; last version is from 25 April. Also, the latest release version linked on the ZDoom.org downloads page is...
View ArticleGameplay Mods • Re: Clean Up Hell - cleaning simulator
this is such a cool idea and i hope you expand on it Statistics: Posted by tuintje — Fri May 24, 2024 7:39 am
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