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Scripting • Re: A way to control an actor/sprite shader, to turn it on &...

Thanks for replying so quickly, though sad news.Regarding your suggestion A: if I understand you right, are you suggesting the Renderstyle where an actor is rendered as a single solid color? I did try...

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Feature Suggestions [Raze] • Re: Freeing Captive Babes

Someone's done it for Eduke32 (https://kidmarscat.itch.io/savebabes, so ya it's definitely possible but all depends on whether or not someone were to put in the time to add that to Raze.Statistics:...

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Technical Issues • Serious Question: How to find your friend and add them as...

Last night me and a friend got Zandronum, Doom Explorer and a server all set up and ready to go, however we couldn't find the server just from searching the multiplayer page so we decided we should...

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Levels • Re: entryway?

I like what you're doingKeep it upStatistics: Posted by Zenon — Fri May 24, 2024 5:58 pm

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Levels • Re: [WIP] Doom 2 - Re-Build-t [updated 4-12-2020]

Whats up with the forums saying the author doesn't exist?Statistics: Posted by Zenon — Fri May 24, 2024 6:01 pm

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Bugs [GZDoom] • Re: All geometry stops rendering randomly

This happened to me too. All I can personally tell is that at 1:56:02 of gametime (243670 tics) in this most recent save I've been playing neither geometry nor actors render, and of course I've got...

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Off-Topic • Re: Could Mail Merge Features Enhance Campaigns for Doom Modders?

I have to be honest, I hesitate to approve this post because it sounds like a bot-written topic just waiting to drop an advertisement or product endorsement. Convince me otherwise. Plus, the Doom...

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Mapping • Weird UDB(?) Problem with corrupted visuals

Hey guys, I am not sure where to ask this as I think this is something to do with Ultimate Doom Builder and it's very bizarre and has me completely stumped.I have not used UDB in years and just...

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Gameplay Mods • Re: (v3.1) Enhanced Vanilla Project (EVP) - My first Doom mod

Tried on GZDoom 4.12.0 - chaingun does not have muzzleflash when firingStatistics: Posted by Gorec — Sat May 25, 2024 1:46 pm

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Tutorials • 3rd Person Camera Tutorial

Doom 3rd Person Camera Tutorial using Zscripthttps://youtu.be/QWW9y2Y1Noc?si=aOvjXqALWDewSiVz iframe And of course the example code to go along with ithttps://gitlab.com/metalx1000/Doom-Zscr ......

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Feature Suggestions [GZDoom] • Re: Windows ARM64 Build

It's kind of a moot point though - because with the lack of availability of .iso's to regular *end users* (not people paying to get behind a visual studio subscription paywall) there simply is no...

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Bugs [GZDoom] • Resetting game settings crashes game

Hello, I was playing Project Brutality when i noticed I couldn't move, so I decided to reset my settings to fix it. but when I did it, it crashed the game. the error said "GZDoom has encountered a...

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ZDoom (and related) News • Re: GZDoom 4.12.2 released

If it becomes too much of a hassle to support it, then support will be dropped - there are no plans to go out of our way to keep Windows 7 working.But that being said, we're not going out of our way...

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Gameplay Mods • Re: Scavver's Paradise V2.3.1 - A Survival Horror Mod

I'm not really planning on releasing any Weapon or Monster-only versions of the mod (goodness knows I am bad at maintaining and contributing to one version of Scavver's as it is). I do recall a fan...

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Scripting • Re: 3D model doesn't work for some reason

I can't view the file at the moment. does the model have triangulated faces?Statistics: Posted by OddYokai — Sun May 26, 2024 12:56 pm

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General • Re: UnknDoomer's corner of ultra silence - Short WAD Reviews /...

179. Duality (2024).https://www.doomworld.com/forum/topic/1 ... -mini-wad/The 5-level wad, is notable, in addition to its sulfur-raspberry and acidic tones, for its serious attention to small details,...

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TCs, Full Games, and Other Projects • Re: REDS OVER WORLD - 30-level Cold War...

Have you thought about expanding the weapons roster at all? Or making a mod version that does so?Statistics: Posted by AdrianShephard — Sun May 26, 2024 2:32 pm

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Mapping • Re: Weird UDB(?) Problem with corrupted visuals

So this happens with ANY map I work on, New, started in the current version of UDB or old which was started in a much older version.There is definitely something weird going on. I was going to upload...

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Mapping • Re: A Translucent PolyObject has One Less-Translucent Line

I wanted to point out that this is still happening. I made a new picture where you can see that two lines of the polyobject are irregularly brightened instead of just one.Statistics: Posted by SPZ1 —...

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Feature Suggestions [GZDoom] • Re: Windows ARM64 Build

IoT Enterprise is more or less exactly the same as Enterprise just with different licensing terms. So no catch with software compatibility. It's the real deal. Specifically it's only licensed for...

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