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Closed Bugs [GZDoom] • Re: Save numbers

Sorting is alphabetical and 1 is less than 9. If you want this sorted properly use leading zeros in your names.Statistics: Posted by Graf Zahl — Sat Jan 13, 2024 4:59 am

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Graphic/Audio Patches • Re: [ECWolf] CeeJay's "Shoe Shine" patch

Does anybody still have the hq pk3 files for The Lost Episodes by Dunya? I couldn't find any working links.Statistics: Posted by blackghost86 — Sat Jan 13, 2024 5:08 am

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Resources • Re: [ZScript] Easy Dual Wield library

Pushed a small update that adds MIRRORBOB flag that mirrors the guns' bobbing horizontally.Statistics: Posted by Jekyll Grim Payne — Sat Jan 13, 2024 5:57 am

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Gameplay Mods • Re: Scavver's Paradise V2.3.1 - A Survival Horror Mod

I just managed to get shotguns to unload now as well. Will need to use the same system with explosive weapons now too.Statistics: Posted by HyperExia — Sat Jan 13, 2024 3:57 pm

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Closed Bugs [GZDoom] • Re: Alt-tabbing breaks the pause status of music

This has already been fixed in the master branch.Statistics: Posted by Rachael — Sat Jan 13, 2024 5:16 pm

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Vulkan Renderer Bugs • Re: Menu Flickering in recent GZDoom versions (4.11.3)

I can confirm flickering on a RX 7800 XT, and I found a way to induce flickering and all sorts of glitches with not only the menu, but also the automap. It seems to be affecting anything 2D, I even...

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TCs, Full Games, and Other Projects • Re: Trench Foot (New story trailer!)

How are things going with the project? Any news?Statistics: Posted by PulseRifleFun — Sun Jan 14, 2024 12:04 am

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Resources • Re: [Sprites] SoniK.O.Fan's sprites

Hellknight mugshotget reskin wad here: https://www.doomworld.com/forum/post/2758942Statistics: Posted by Sonik.o.fan — Sun Jan 14, 2024 4:41 am

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Creation, Conversion, and Editing • Re: WadSmoosh - merge all official id...

I wonder if it's possible with ZScript to split the episode menu into three: a "Choose game" that would have Doom and Doom II, then a "choose episode" which would have a list for Doom (the regular...

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General • Re: Looking for a companion mod?

W.I.P that is almost donePS: Need coder when it's done.I'm not a nerd.Statistics: Posted by Critzhater76 — Sun Jan 14, 2024 7:24 pm

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Scripting • Re: Can't modify variables with pointers

Now it's saying "self pointer used in ambiguous context."Edit: Never mind, it was a different variable creating that error. It works now. Thank you.Statistics: Posted by Ershantik — Sun Jan 14, 2024...

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Gameplay Mods • Pokemon Doom version (early stage)

A mod of 3 classes, charizard, venusaur and blastoise, this mod is in an early stage and I must adjust it as time goes by, the "ammunition" is universal for all skills, but it regenerates when...

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Scripting • Re: Prevent Player From Attacking or Damaging Certain Monsters?

To prevent attacks or damage to friendly actors, you can set the CollisionType property of the actor to a unique string value, and then set the CollisionGroup property of other actors to the same...

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Scripting • Re: BUMPSPECIAL doesn't make player target?

I'm going to take a guess and say that erik's post was written by ChatGPT. I also found a similar post from around the same date earlier, that was much obviously written by an LLM. Erik's post was...

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Gameplay Mods • Re: TDBots Mk2 - v1 (11/05/2022)

After fiddling around with the old versions of TDBots, I found out that the last version of TDBots that work with ZDoom without any modifications is TDBots v26c.Here's a link to it for anyone that is...

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Gameplay Mods • Re: [v2.9.1] CHAMPIONS [update 09/03/21]

I have tested and found out that this mod causes serious framerate issues on large monster maps, I do not know if you can optimise this but it would be appreciated, I tested on sunlust map 24 with and...

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Resources • Re: [Sprites] SoniK.O.Fan's sprites

MP40Statistics: Posted by Sonik.o.fan — Tue Jan 16, 2024 3:40 am

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Scripting • Re: Changing GameType via ACS?

Hi there.Is there a way the change the "GameType" via ACS? Just like we can change the "SkillLevel" with ChangeSkill?suika gameI've being loading some maps with the console command "map XXXX coop",...

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General • Re: UnknDoomer's corner of ultra silence - Short WAD Reviews /...

167. IronTusk's Diablo 3D (2018 / 2022). Build 1.2.25.viewtopic.php?t=59198About a year and a half ago, I briefly mentioned this TC, in one topic on OG, but it didn’t come to a detailed analysis then...

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Scripting • Re: Radius thrust limit to specific cone in front of player

Welcome!To my knowledge there isn't any function like that, however you can use a custom one.This is a modified A_Blast function that also checks if the player is looking at the monsters:...

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